AWS for Games Blog

Category: Game Development

Amazon GameLift launches support for customer managed infrastructure

Amazon GameLift now supports on-premises hardware with Amazon GameLift Anywhere launch

We are excited to announce the general availability of GameLift Anywhere, a new Amazon GameLift feature that decouples game session management from underlying compute resources. With this release, Amazon GameLift can now deploy and manage dedicated game servers hosted on-premises, in the cloud, or through hybrid configurations. The flexibility to deploy and manage game servers […]

Spectrum Labs’ AI does the heavy lifting of content moderation on gaming platforms

Spectrum Labs AI does the heavy lifting of content moderation on gaming platforms

Who likes having their payment processor drop them with no notice? Or having their app removed from the App Store? Exactly. Nobody likes that. That’s why Spectrum Labs’ content moderation AI is used by developers like Riot Games and Wildlife Studios to guard against toxic and illegal behavior. Spectrum Labs helps scale content moderation teams’ […]

Cloud Solutions Top of Mind for Game Developers in 2023

New AWS Survey Finds Cloud Solutions Are Top Of Mind for Game Developers in 2023

Blog Authors: David Holladay – AWS Game Tech Head of PMM & Ryan Greene – AWS Game Tech Sr. PMM This blog post presents data and findings from an annual survey of professional video game developers conducted by Amazon Web Services (AWS) during October and November, 2022, alongside details about new AWS for Games solutions […]

Creating a Build Environment on AWS with Incredibuild

Creating a Build Environment on AWS with Incredibuild

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. These tasks can negatively impact the continuous development experience, and productivity, by occupying […]

How to create an animation production pipeline with Flaneer on AWS?

How to create an animation production pipeline with Flaneer on AWS?

Blog Authors: Jean-Régis De Vauplane and Martin Muller – Flaneer, Youcef Banchene and Hossam Basudan – AWS Animation has boomed in recent years and it’s now present in nearly every film or television show. The increase in popularity is caused by animation’s ability to storytell and hold an audience’s attention. Although, crafting animations isn’t a […]

Deploy Game Servers with Amazon GameLift FleetIQ and Integrate with Custom Routing AWS Global Accelerator

Deploy Game Servers with Amazon GameLift FleetIQ and Integrate with Custom Routing AWS Global Accelerator

In a session based game, users from all over the world try to access the session over the internet. In these scenarios, building a game is always challenging. For developers who want a managed solution, Amazon GameLift is a dedicated game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games. GameLift hosting […]

Vela Games Cuts Game Build Times by 60% Using Infrastructure on AWS

Vela Games Cuts Game Build Times by 60% Using Infrastructure on AWS

Vela Games (Vela) is using the power of the cloud to develop its first game faster. By using scalable infrastructure on Amazon Web Services (AWS), Vela can do more with less, freeing up time and resources to focus on creating a fantastic gaming experience for players. Vela powers its build farms with simple, high-performance shared […]

Epic Games transforms gaming—and other industries—by innovating on AWS

Epic Games transforms gaming—and other industries—by innovating on AWS

Epic Games (Epic) went all in on Amazon Web Services (AWS) in 2018 to deliver the storage, analytics, and scaling capabilities critical to its business, which had exploded with the release of Fortnite—an online game that’s seen over 15.3 million concurrent players during live events. Fortnite runs almost entirely on AWS, including its worldwide game-server […]