AWS for Games Blog

Category: Game Development

AWS GameKit

AWS Announces AWS GameKit for Unreal Engine

We are excited to announce AWS GameKit, a new solution that allows game developers to deploy and customize game backend features directly from Unreal Engine. AWS GameKit comes with AWS CloudFormation templates for each feature that follows AWS Solution Architect designs. AWS GameKit also comes with an integration code between the game backend features and […]

Amazon GameSparks

Now in preview – Amazon GameSparks

Amazon GameSparks is a managed service that provides game developers features for building, running, and scaling the backend of their games. Today, we are excited to announce the launch of Amazon GameSparks into preview, with the SDK for Unity game engine now available to download from the Amazon GameSparks website. At last year’s Game Developers […]

Updates to Amazon GameLift FlexMatch for greater flexibility- Now Available

We are excited to announce three updates to Amazon GameLift’s FlexMatch, an Amazon Web Services (AWS) managed service. The service updates expand existing matchmaking functionality that will allow customers to create more evenly matched player teams with greater precision. GameLift FlexMatch is a customizable matchmaking service for multiplayer games. The service launched in 2017 as a […]

Gain Insights Into Your Player Base Using The AWS for Games Cohort Modeler

This is the first blog post in a series focusing on the AWS for Games Cohort Modeler. The AWS for Games Cohort Modeler is a deployable solution for developers to map out and classify player relationships and identify like behavior within a player base. Within the code sample is a SAM (Serverless Application Module) template […]

Explanation of data flow and Architecture:

Dream11 gained significant performance and saved 42% compute cost by simply migrating to the Graviton2 instance family

With over 120 million users, Dream11 is the world’s largest fantasy sports platform that offers fantasy cricket, football, kabaddi, basketball, hockey, volleyball, handball, rugby, futsal, American football & baseball, on it. Dream11 is the flagship brand of Dream Sports, India’s leading Sports Technology company and has partnerships with several national & international sports bodies and […]

Piepacker's platform

How Piepacker leverages Amazon Chime SDK to reinvent “Couch Gaming”

Piepacker “Play Together” Back in the late 2019, Benjamin Devienne and Jules Testard came up with the idea to recreate “couch gaming” through a web browser. As the pandemic disrupted our lives in early 2020, the realization that people need to see each other while enjoying entertainment activities became apparent and the idea of “couch […]

CloudWatch Dashboards

Game Server Observability with Amazon GameLift and Amazon CloudWatch

When you’re running game servers to host session-based games for your players globally, it’s important to have as much visibility as possible on what’s happening within those game server processes. This includes collecting metrics and logs in realtime, and capabilities to get insights on this data to investigate issues and find opportunities for performance improvement. […]

DDoS Prevention

How to defend your games against DDoS attacks

Distributed Denial of Service (DDoS) attacks are a common threat that online services have faced for multiple decades. As DDoS attacks continue to grow more powerful, it becomes increasingly important to ensure that companies are protecting their infrastructure. This especially applies to games operating as live services and need to ensure a good launch & […]

Authentication with Amazon Cognito

Using Amazon Cognito to Authenticate Players for a Game Backend Service

Authored by Chanh Tran, Pawan Matta, and Zack Anderson Player authentication is an integral part of online multiplayer games. This is especially true when key concepts of the player experience, such as player progression, digital entitlements, and even monetary value, are inextricably tied to a player’s account. Amazon Cognito is a simple user sign-up, sign-in, and […]