AWS for Games Blog

AWS powers breakthrough gaming experiences at devcom and gamescom 2025

Amazon Web Services (AWS) is headed to Cologne, Germany, this month for two of the gaming industry’s biggest events, devcom Developer Conference and gamescom, held August 17-19 and August 20-24, respectively, at  Koelnmesse. There, the AWS for Games team will share advancements that are helping developers build, run, and grow their games with enthusiasts and industry […]

Streaming Windows Games using Proton 9 on Amazon GameLift Streams

Players expect instant, click-to-play experiences across any device, and Amazon GameLift Streams helps customers build these experiences for games and streaming application use cases. While playing video games traditionally relies on the Windows operating system, Amazon GameLift Streams can run Windows-based games, or applications, on a Windows or Proton runtime. Proton is a compatibility layer […]

Yggdrasil Gaming boosts speed, resilience, and innovation with GOStack and AWS

Global online casino games developer and publisher Yggdrasil Gaming set out to overcome the limitations of its legacy infrastructure and position itself for an AI-driven future. It partnered with software engineering provider GOStack and Amazon Web Services (AWS). The result: a high-performance, scalable platform that reduced infrastructure costs by 30%, increased processing capabilities sixfold, and […]

Host persistent world games on Amazon GameLift Servers

Multiplayer games have evolved from pure session-based and traditional massively multiplayer online games (MMOs) to newer online experiences that combine persistent and session-based elements. Games such as Destiny 2 and Rust are great examples of this. The persistent gameplay can be “hubs” or “home worlds” that players wander in and interact with, then launch into […]

Revolutionizing games with small language model AI companions

In-game generative AI is enabling new player experiences. However, implementing AI-driven features in games can be challenging due to latency and device computing power. We’ll explore one innovative solution: leveraging players’ mobile devices to run small language models (SLM) as companion applications. Instead of integrating SLM features directly into resource-constrained game environments, consider developing a […]

Deploy your first web application with Amazon GameLift Streams

Imagine running graphically intense 3D applications instantly in your web browser, with no downloads or powerful hardware required. That’s the magic of pixel streaming, a game-changing technology that’s revolutionizing how businesses deliver immersive digital experiences. While traditionally complex and costly to implement, Amazon GameLift Streams is making this powerful capability accessible to companies of all […]

Amazon GameLift Servers Streamlines Integration with Unreal Engine 5

Amazon GameLift Server solutions are now easier to integrate than ever. We’ve updated the Amazon GameLift Servers Plugin for Unreal Engine, open-sourced the SDK, and added ARM support—all while expanding Amazon EC2 compatibility to generation 5-8 instances. These improvements respond directly to developer needs, whether you’re seeking streamlined server functionality or comprehensive in-editor workflows. Amazon […]

SportsCapital launches real-time event detection for sports trading powered by AWS

This blog was coauthored by Aaron Riccio, Co-Founder and CEO of SportsCapital, and Pravin Santhanam, CTO of SportsCapital. Sportsbooks rely on trading teams to manage odds and prevent sharp bettors from exploiting inefficiencies in their pricing. News events, such as reports of player injuries or lineup changes, introduce volatility that can shift the market at […]

Game developer’s guide to Amazon Aurora Serverless v2

Game developers face unique database challenges when building and scaling their games. When a game suddenly gains traction, whether through social media buzz, streamer attention, or positive reviews, the database infrastructure needs to seamlessly handle millions of concurrent players. Simultaneously, during off-peak hours or if a game doesn’t achieve expected popularity, maintaining expensive infrastructure based […]

Shiny Shoe launches Monster Train 2 on AWS

Independent game studio Shiny Shoe had ambitious plans from the get-go in developing strategic roguelike deck building game Monster Train 2. Released May 21, 2025 across platforms, the game pits players against dangerous enemies in a tactical quest for survival. A follow up to the critically acclaimed Monster Train released in 2020, the sequel introduces […]