AWS for Games Blog
Tag: Epic Games
Epic Games taps AWS Local Zones for Fortnite’s NA-Central servers
Starting today, Epic Games will be using AWS Local Zones to support its new NA-Central server region in Fortnite. This new Fortnite server region will bring low latency gameplay to more players in the central United States and Mexico. The NA-Central server region will join the two other AWS-powered Fortnite server regions in North America, […]
The Game Developer’s Guide to AWS re:Invent 2022
AWS re:Invent was back in full force in 2022 with over 50,000 members of the global cloud community coming together in Las Vegas for the 11th edition of the conference. With dozens of new products launched and hundreds of breakout sessions to attend, there is always too much for one person to cover in four […]
Vela Games Cuts Game Build Times by 60% Using Infrastructure on AWS
Vela Games (Vela) is using the power of the cloud to develop its first game faster. By using scalable infrastructure on Amazon Web Services (AWS), Vela can do more with less, freeing up time and resources to focus on creating a fantastic gaming experience for players. Vela powers its build farms with simple, high-performance shared […]
Epic Games transforms gaming—and other industries—by innovating on AWS
Epic Games (Epic) went all in on Amazon Web Services (AWS) in 2018 to deliver the storage, analytics, and scaling capabilities critical to its business, which had exploded with the release of Fortnite—an online game that’s seen over 15.3 million concurrent players during live events. Fortnite runs almost entirely on AWS, including its worldwide game-server […]
How to Integrate the AWS C++ SDK with Unreal Engine
Game developers increasingly require cloud technologies to support their games and provide the best experience to their players. Leveraging cloud services provided by AWS can help with important game components such as managing and deploying game servers, running analytics on various game metrics, and utilizing AI/ML to detect player health and retention. Creating and maintaining […]
AWS for Games – Helping developers create new gaming experiences with purpose-built services, solutions, and partners
Authors: Chris Lee and David Holladay Game developers are embracing industry-wide transformation and pushing the boundaries of gaming experiences. Developers would rather be building fun, innovative games that delight players, versus spending time and effort handling infrastructure. They need servers that can scale with tens of millions of players anywhere in the world at the […]
AWS re:Invent Top 10 Announcements for Game Developers
Author: David Holladay, Head of AWS Game Tech Marketing We have just returned from this year’s hybrid AWS re:Invent which saw a much-needed return to in-person attendance along with a virtual presence for those that could not join in Las Vegas. With more than 50 launches and announcements of new services and major features, the following […]
Amazon GameLift Integration with Unreal Engine – New YouTube Video Series Launch
AWS Game Tech is excited to announce a brand new series for “Building Games on AWS” — a new YouTube tutorial show pioneered by Game Tech Solutions Architects that focuses on teaching game developers how to use AWS for game-related workflows. If you are unfamiliar with “Building Games on AWS”, check out this blog post […]
Compiling Unreal Engine 4 Dedicated Servers for AWS Graviton EC2 Instances
Epic Games is a leading interactive entertainment company responsible for some of the world’s largest games including Fortnite, and also develops Unreal Engine, Unreal Engine is a world leading open and advanced real-time 3D creation tool. Continuously evolving, it not only powers the world’s leading games, it also offers creators across industries the freedom and […]