Amazon Game Tech Blog

Tag: game development AWS

Game developers guide to getting started with the AWS SDK

Gaming companies use Amazon Web Services for many reasons. It’s ability to scale enables games to support millions of concurrent players, and ensure they enjoy low latency experiences, wherever they are. But, with hundreds of AWS services, and even more potential use cases, it can be difficult for a game developer to know how to […]

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Multiplayer of MotoGP19: How Milestone Moved to Amazon GameLift

Multiplayer games face some tough requirements to make believable worlds for players. And the meticulous attention to speed, accuracy, and physics makes real-world racing games one of the most demanding of all. So when players ask for that world to be taken online, how would you deliver the low latency and stability needed for high-powered […]

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How to Set Up Player Authentication with Amazon Cognito

Game development is all about the players. Personalizing a game experience can be key to transforming first time players into invested fans who keep coming back to your game day after day. But to offer a unique experience to a player, you need to be able to identify them. Amazon Cognito is a quick and […]

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Amazon GameLift Realtime Servers Now Available

  After being announced in preview at Game Developers Conference (GDC) 2019, Amazon GameLift Realtime Servers is now available to help game developers create and customize affordable game servers. Building a great multiplayer game experience oftentimes has barriers that deter game developers from building a multiplayer game. It can be time consuming and costly, and […]

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Jen MacLean

Industry Vet Jen MacLean Joins Amazon Game Tech

We’re excited to welcome Jen MacLean to the Amazon Game Tech team as the new Head of Worldwide Business Development for small and mid-size developers. Jen joins Amazon from the International Game Developers Association (IGDA), where she was the Executive Director. Jen has spent her entire career obsessing over the needs of game developers. In […]

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