AWS for Games Blog

Aligning AWS security capabilities with standards and security frameworks for the Betting and Gaming industry – Part 1

Aligning AWS security capabilities with standards and security frameworks for the Betting and Gaming industry – Part 1

The Betting and Gaming industry operates in one of the most heavily regulated environments in technology. Gaming operators and suppliers must demonstrate compliance with rigorous technical standards, many of which reference standards published by Gaming Laboratories International (GLI). The most widely referenced GLI standards for this industry are GLI-19 (Interactive Gaming Systems) and GLI-33 (Event Wagering Systems), establishing technical benchmarks for platform security, data integrity, player protection, and operational transparency.

Aligning AWS security capabilities with standards and security frameworks for the Betting and Gaming industry – Part 2

Aligning AWS security capabilities with standards and security frameworks for the Betting and Gaming industry – Part 2

In Part 1 of this series, we described how AWS security best practices, using the AWS Security Improvement Program (SIP) and the Security pillar of the AWS Well-Architected Framework, can help Betting and Gaming operators strengthen foundational cloud security, covering information security, identity and access management, audit and logging, network security, and multi-account strategy. Part 2 turns to gaming-specific controls and resilience: geolocation, random number generation, responsible gaming and anti-fraud, change management, and disaster recovery.

Level up your AI-powered game backend with Amazon DynamoDB new features

Level up your AI-powered game backend with Amazon DynamoDB new features

The most difficult engineering problem when employing AI for gaming isn’t selecting the correct model—it’s selecting the infrastructure that supports the functionality needed to create compelling user experiences. A generative non-player character (NPC) that forgets every conversation, an AI dungeon master that loses narrative context mid-quest, or an agentic loop that drops state across an AWS Lambda cold start all produce sub-par experiences for the same reason: no durable, globally consistent state storage layer.

Choosing the right AWS storage backend for Perforce P4 in game development

Choosing the right AWS storage backend for Perforce P4 in game development

In this post, we compare four AWS storage options for P4 depot volumes: Amazon Elastic Block Store (Amazon EBS), Amazon FSx for NetApp ONTAP, Amazon Elastic File System (Amazon EFS), and Amazon Simple Storage Service (Amazon S3) archive depots. We evaluate each against real-world game development workloads and provide a decision framework to help you choose.

AAA games on a $35 stick: How Luna removes the hardware barrier with AWS

AAA games on a $35 stick: How Luna removes the hardware barrier with AWS

Over 230 million Americans identify as gamers. Yet most will never buy a $500 console or a $1,500 PC, not because they don’t want to play, but because the cost of entry keeps climbing: hundreds (sometimes thousands) in hardware, hundreds of gigabytes in downloads, and frustrating maintenance just to keep things running.

How Amazon GameLift Streams is boosting game discoverability on Twitch

How Amazon GameLift Streams is boosting game discoverability on Twitch

For developers and publishers, the gap is even wider. Building a great game is only half the battle; without a way for players to experience it firsthand, building a player base relies on secondhand impressions. While trailers generate hype and reviews build credibility, neither can replicate the engagement of letting players experience the game for themselves.

Adding persistent game saves to Amazon GameLift Streams

Adding persistent game saves to Amazon GameLift Streams

Amazon GameLift Streams now supports using a dedicated AWS Identity and Access Management (IAM) role that can grant your streaming game sessions access to AWS resources in your account. In this blog post, we show you how to use that role with a lightweight launcher script to persist game saves from your player’s streaming sessions to Amazon Simple Storage Service (Amazon S3) without needing to make any changes to your game code.