AWS for Games Blog

Inside the federated authentication system of Amazon Game Studios

In the complex ecosystem of gaming, players expect seamless experiences across multiple platforms, such as PlayStation, Xbox, Steam, and mobile app stores. Each platform maintains its own authentication protocols, token formats, and security requirements. This creates a fragmented landscape that poses significant challenges for game developers and infrastructure teams. To address these challenges, Amazon Game […]

Successful game launches with AWS Countdown Premium

Amazon Web Services (AWS) Countdown Premium can help improve the outcomes of game launches and events by providing designated engineering support, pre-event planning, and real-time assistance during critical moments. If you’re managing game launches, seasonal events, or large-scale infrastructure changes, AWS Countdown Premium streamlines preparation and provides expert support when you need it most. Challenges […]

Wicked Saints Studios integrates TikTok within World Reborn using AWS

Faced with integrating TikTok functionality into their new mobile game, World Reborn, Wicked Saints Studios encountered a dilemma. Available market solutions were either prohibitively expensive, time-consuming to implement, or lacked TikTok integration entirely. To meet their pressing deadline, while maintaining cost efficiency, the studio developed a creative solution by building upon existing Amazon Web Services […]

Building gaming MLOps pipelines with Amazon Bedrock Agents

In today’s competitive gaming landscape, machine learning (ML) has become essential for delivering personalized experiences, optimizing game mechanics, and driving business outcomes. However, traditional approaches to building and deploying ML systems often require extensive DevOps expertise, manual pipeline configuration, and complex infrastructure management that can slow down innovation and time-to-market. Game studios need agile, automated […]

Designing compliant and secure betting and gaming applications on AWS

In the betting and gaming (B&G) industry, operators must navigate complex regulatory requirements while maintaining exceptional user experiences. Local governing bodies mandate specific rules about where workloads can run and how data must be handled, making traditional cloud deployments challenging. Many gaming operators have found success by implementing hybrid architectures on Amazon Web Services (AWS) […]

Hypermonk Games transforms mobile game development with data powered by AWS

Building mobile games that stand out in a fast-growing market requires more than just great gameplay. Having cracked the code on data-driven innovation powered by AWS, Turkish games studio Hypermonk Games has developed casual racing and simulation titles that have racked up over 100 million downloads to date. The company is refining its development approach […]

emptyvessel builds global game development pipeline with AWS

This blog post was co-authored by Garrett Young, General Manager and COO of emptyvessel and Wei Ning, CTO of emptyvessel. In the high-stakes world of game development, success hinges on seamless collaboration across time zones and lightning-fast development cycles. For one ambitious studio creating a next-gen cyberpunk shooter, Amazon Web Services (AWS) became the catalyst […]

ADMIRAL Technologies migrates for international expansion to AWS

In a crowded sports betting market, delivering a standout experience is essential to keeping users engaged. It’s an area where Austria-based B2B technology provider ADMIRAL Technologies excels. With technology now powered by Amazon Web Services (AWS), Admiral developed a scalable and secure solution that ensures sports betting operators have all the tools they need to deliver the […]

Launch phase steps for successful launches on Amazon GameLift Servers

When a game goes viral being set up for success from the start is vital. This post covers important areas of consideration when launching a multiplayer game on Amazon GameLift Servers. We will focus on activities required 2-3 months prior to your game launch. This can be your full public launch of the game, but […]

Fine-tuning player latency with Amazon GameLift Servers

If you’ve launched an online multi-player game, you’re aware that few things are as frustrating (and perhaps inevitable) as forum complaints about latency. It can often be challenging to separate issues which you can influence (proximity of servers or code optimization) from problems outside of your control (under-sized hardware or network issues on the player […]