AWS for Games Blog
Category: Uncategorized
Choosing the right AWS storage backend for Perforce P4 in game development
In this post, we compare four AWS storage options for P4 depot volumes: Amazon Elastic Block Store (Amazon EBS), Amazon FSx for NetApp ONTAP, Amazon Elastic File System (Amazon EFS), and Amazon Simple Storage Service (Amazon S3) archive depots. We evaluate each against real-world game development workloads and provide a decision framework to help you choose.
Player profiles to leaderboards: Choosing the right AWS database, Part 1
This is the first post in a series that will discuss the foundational data workloads: player profiles, inventory, session management, and content configuration. Part 2 addresses live operations and social features: leaderboards, matchmaking, chat, social graph, and game analytics.
Free Network Bandwidth for Amazon GameLift Servers is Here! (Yes, Really!)
Learn how network bandwidth is now included at no additional charge for all Amazon GameLift Servers instances, generation 6 or newer (c6, m6, c7, m7 etc. instance families).
Open source 3D game asset generation using AWS
The purpose of this post is to highlight how to convert 2D art and game assets into 3D assets using open source models on the lowest level of the tech stack possible: Amazon Elastic Compute Cloud (Amazon EC2) instances.
Player profiles to leaderboards: Choosing the right AWS database, Part 2
In this post, we continue with the real-time, social, and analytical workloads: leaderboards, matchmaking, chat, social graph, and game analytics. Each of these has distinct access patterns that require different database choices. This post assumes familiarity with AWS database services and basic game backend architecture.
Churchill Downs Races Ahead with AI: How Paddock PRO Uses Amazon Bedrock to Help Transform the Horse Player Experience
Learn how for the 2026 Kentucky Derby, TwinSpires introduced Paddock PRO, an agentic AI solution that assists players by delivering continuously updated information related to horses, connections, track conditions, and more.
Rapid game server iteration on Amazon GameLift Servers
In this blog post, I present a new solution that you can use to iterate quickly on new game server versions and host multiple different versions on a single Amazon GameLift Servers fleet.
Introducing enhanced capacity auto scaling for Amazon GameLift Streams
Quality game streaming requires instant responsiveness. Players expect to click and play, without waiting for infrastructure to provision or for long loading times to complete. Today, we’re excited to announce enhanced auto scaling capabilities for Amazon GameLift Streams that deliver both faster stream availability and intelligent cost optimization through an elastic, demand-based scaling system. Amazon […]
Creating interactive gaming experiences with Amazon GameLift Streams and Amazon Interactive Video Service
Modern game development demands operational sophistication that extends well beyond the creative process. As studios navigate the journey from concept to launch, a few challenges consistently emerge when getting outside perspectives on the game. Quality assurance at scale remains a persistent bottleneck, with traditional playtesting workflows involving downloading builds, coordinating sessions, and manually reviewing recorded […]
24/7 Games reaches new audiences and devices with AWS
According to internet lore, an intern created the first version of digital Solitaire in 1990, and the classic game quickly became a PC operating system staple. Similarly, in 2007, John Battagline, an intern with some time to spare, found his computer only had essential programs, no games. So, he built a Flash-based version of Solitaire […]









