AWS for Games Blog

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Choosing the right AWS storage backend for Perforce P4 in game development

Choosing the right AWS storage backend for Perforce P4 in game development

In this post, we compare four AWS storage options for P4 depot volumes: Amazon Elastic Block Store (Amazon EBS), Amazon FSx for NetApp ONTAP, Amazon Elastic File System (Amazon EFS), and Amazon Simple Storage Service (Amazon S3) archive depots. We evaluate each against real-world game development workloads and provide a decision framework to help you choose.

Player profiles to leaderboards: Choosing the right AWS database, Part 1

Player profiles to leaderboards: Choosing the right AWS database, Part 1

This is the first post in a series that will discuss the foundational data workloads: player profiles, inventory, session management, and content configuration. Part 2 addresses live operations and social features: leaderboards, matchmaking, chat, social graph, and game analytics.

Player profiles to leaderboards: Choosing the right AWS database, Part 2

Player profiles to leaderboards: Choosing the right AWS database, Part 2

In this post, we continue with the real-time, social, and analytical workloads: leaderboards, matchmaking, chat, social graph, and game analytics. Each of these has distinct access patterns that require different database choices. This post assumes familiarity with AWS database services and basic game backend architecture.

Introducing enhanced capacity auto scaling for Amazon GameLift Streams

Introducing enhanced capacity auto scaling for Amazon GameLift Streams

Quality game streaming requires instant responsiveness. Players expect to click and play, without waiting for infrastructure to provision or for long loading times to complete. Today, we’re excited to announce enhanced auto scaling capabilities for Amazon GameLift Streams that deliver both faster stream availability and intelligent cost optimization through an elastic, demand-based scaling system. Amazon […]

Creating interactive gaming experiences with Amazon GameLift Streams and Amazon Interactive Video Service

Creating interactive gaming experiences with Amazon GameLift Streams and Amazon Interactive Video Service

Modern game development demands operational sophistication that extends well beyond the creative process. As studios navigate the journey from concept to launch, a few challenges consistently emerge when getting outside perspectives on the game. Quality assurance at scale remains a persistent bottleneck, with traditional playtesting workflows involving downloading builds, coordinating sessions, and manually reviewing recorded […]

24/7 Games reaches new audiences and devices with AWS

According to internet lore, an intern created the first version of digital Solitaire in 1990, and the classic game quickly became a PC operating system staple. Similarly, in 2007, John Battagline, an intern with some time to spare, found his computer only had essential programs, no games. So, he built a Flash-based version of Solitaire […]