お客様の成功事例

大手スタジオから小規模チームまで、AWS を使用して、ゲームデベロッパーはプレイヤーのために信頼性が高く、スケーラブルで革新的なゲームプレイを作成できます。

クラウドゲーム開発入門

スタジオは、クラウドネイティブゲーム開発によって、俊敏性を高め、制作を加速させ、世界中のチームのワークライフバランスを向上させています。すべて AWS 上で、どこからでも素晴らしいゲームコンテンツを作成する方法をご紹介します。

Epic Games

あらゆるプラットフォームでコミュニティをつなげる

Epic Games は、3 億 5,000 万人以上のプレイヤーを抱える世界最大のゲームの 1 つであるフォートナイトの背後にあるインタラクティブエンターテインメント企業兼 3D エンジンテクノロジープロバイダーです。Epic Games が Amazon EC2 など AWS のサービスを活用し、ジャスト・イン・タイムでキャパシティを拡張し、リモートクリエイターを支援する方法をご紹介します。

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AWS for Games のお客様事例を検索

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  • Sportsbet Uses AWS to Support Agile Business Growth and Innovation

    Sportsbet expects to improve elasticity, developer productivity, and analytics capabilities by migrating to a data analytics solution on AWS.
  • WB Games New York Builds Platform on AWS to Connect Millions of Players with Game Services

    Warner Bros. Games New York builds the centralized online platform used by all Warner Bros. Games studios to connect millions of players online on Amazon Web Services (AWS). The backend platform, named Hydra, uses Amazon Elastic Compute Cloud (Amazon EC2) and Amazon GameLift to enhance online player experiences with services for social media, multiplayer gaming, in-game economies, and more. Using AWS, Warner Bros. Games can scale to handle the launches of its most popular titles, process billions of API requests per day, and support over a million concurrent players at any time.
  • FanDuel Accelerates Business Expansion by Standardizing Hybrid Operations on AWS Outposts

    FanDuel Group, the leading sports gaming company in the United States, has accelerated its business expansion and improved its user experience by standardizing on Amazon Web Services (AWS) across both its cloud and on-premises operations using AWS Outposts.
  • Zynga Doubles ETL Performance by Migrating to Amazon Redshift

    By migrating its data warehouse to Amazon Redshift, Zynga doubled extract, transform, and load (ETL) performance, easily scales to process over 5.3 TB of game data generated each day, and can conduct long-term analysis and experiments to better understand and optimize the player experience.
  • SundayToz Increases Game Scalability and Stability by Migrating to AWS

    SundayToz is a casual game developer that creates social games for online and mobile platforms. Based in Korea, SundayToz is most known for creating the Anipang series and games featuring global intellectual property, such as Disney POP TOWN and the We Bare Bears puzzle. In this video, CTO Chang-myeong Lee and technical director Sungpil Jo of SundayToz explain how migrating to Amazon Web Services (AWS) from on-premises Internet Data Centers (IDCs) enabled SundayToz to increase the scalability, stability, and security of its game portfolio.
  • Noor’s Hadi App Handles One Million Concurrent Players with Ease on AWS

    Noor migrated Hadi—Turkey’s first trivia mobile gaming app—to AWS. Now the app supports one million concurrent game requests while saving 50 percent in infrastructure costs.
  • Redhill Games Operates Games at Scale Using Amazon GameLift and Amazon EKS

    Redhill Games built and tested its team-based shooter game Nine to Five on AWS, achieving horizontal scalability, reducing costs by 30 percent for every battle server it runs, and tracking player analytics.
  • Creating features and scaling gameplay to support any volume of players.

    Ubisoft is a leading creator and publisher of interactive entertainment, responsible for world-renowned game franchises including the Assassin’s Creed, Far Cry, and Tom Clancy's video game series. Ubisoft is preparing its latest competitive sports game, Roller Champions, for a global launch using a serverless, containerized architecture built on AWS.
  • AWS re:Invent 2020 – Zach Blitz of Riot Games on Using AWS to Improve Gaming

    Zach Blitz, head of infrastructure for Riot Games, discusses using Amazon Web Services (AWS) to provide players with the best possible gaming experience. Riot Games develops, publishes, and supports some of the most player-focused games in the world, including League of Legends, the world’s most popular PC game.
  • Epic Games Delivers Entertainment Experiences at Global Scale on AWS

    Building on AWS and using services such as Amazon Elastic Compute Cloud (Amazon EC2), Epic Games delivers cutting-edge entertainment experiences that delight millions of concurrent players all over the world. On AWS, Epic Games automatically scales compute capacity to meet constant fluctuations in player demand, supporting up to 30 times load during peak times while reducing operational costs using Savings Plans.
  • PUBG Optimizes Cloud Environment with AWS Enterprise Support

    Working with AWS Enterprise Support and using Amazon Infrastructure Event Management (IEM), PUBG developed a greater understanding of optimal storage and database patterns for its real-time online multiplayer game and ultimately chose a scalable solution using Amazon DynamoDB and Amazon Simple Storage Service (Amazon S3). By working with AWS Enterprise Support, PUBG conducted the migration in 20 percent of the time initially expected—and with zero issues.
  • Nexon Reduces Costs, Achieves Operational Excellence with AWS Enterprise Support

    Building on AWS and working with AWS Enterprise Support, Nexon’s Mobile Publishing Division uses Amazon DynamoDB, Amazon Aurora, and Elastic Load Balancing to provide a stable online experience for players during launches of new game titles like "HIT" and to quickly respond to and resolve player-facing issues. By building on AWS, Nexon enables its engineering teams to focus their efforts on the most impactful workloads and ensure operational excellence for the company, all while reducing annual infrastructure costs by 30 percent.
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AWS for Games のお客様事例を検索

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