AWS for Games Blog
Category: Game Development
Building resilient and secure game backends with Amazon CloudFront
In today’s gaming landscape, milliseconds can mean the difference between victory and defeat. Games have transformed from standalone experiences to always-on, live services. These services handle real-time multiplayer interactions, robust social features, and continual updates to meet the demands of players. Dynamic services need fast, reliable and secure backend infrastructure to deliver seamless experiences globally. […]
Level up data-driven player insights with the updated Game Analytics Pipeline
In the fast-paced gaming industry, successful studios utilize real player data to drive game development. Data-driven insights create powerful feedback loops to refine game features, optimize monetization strategies, detect cheaters, and improve performance. This empowers developers to improve player experiences and drive growth. Despite recognizing the value of analytics, many game studios grapple with limited […]
AWS powers breakthrough gaming experiences at devcom and gamescom 2025
Amazon Web Services (AWS) is headed to Cologne, Germany, this month for two of the gaming industry’s biggest events, devcom Developer Conference and gamescom, held August 17-19 and August 20-24, respectively, at Koelnmesse. There, the AWS for Games team will share advancements that are helping developers build, run, and grow their games with enthusiasts and industry […]
Streaming Windows Games using Proton 9 on Amazon GameLift Streams
Players expect instant, click-to-play experiences across any device, and Amazon GameLift Streams helps customers build these experiences for games and streaming application use cases. While playing video games traditionally relies on the Windows operating system, Amazon GameLift Streams can run Windows-based games, or applications, on a Windows or Proton runtime. Proton is a compatibility layer […]
Host persistent world games on Amazon GameLift Servers
Multiplayer games have evolved from pure session-based and traditional massively multiplayer online games (MMOs) to newer online experiences that combine persistent and session-based elements. Games such as Destiny 2 and Rust are great examples of this. The persistent gameplay can be “hubs” or “home worlds” that players wander in and interact with, then launch into […]
Revolutionizing games with small language model AI companions
In-game generative AI is enabling new player experiences. However, implementing AI-driven features in games can be challenging due to latency and device computing power. We’ll explore one innovative solution: leveraging players’ mobile devices to run small language models (SLM) as companion applications. Instead of integrating SLM features directly into resource-constrained game environments, consider developing a […]
Deploy your first web application with Amazon GameLift Streams
Imagine running graphically intense 3D applications instantly in your web browser, with no downloads or powerful hardware required. That’s the magic of pixel streaming, a game-changing technology that’s revolutionizing how businesses deliver immersive digital experiences. While traditionally complex and costly to implement, Amazon GameLift Streams is making this powerful capability accessible to companies of all […]
Amazon GameLift Servers Streamlines Integration with Unreal Engine 5
Amazon GameLift Server solutions are now easier to integrate than ever. We’ve updated the Amazon GameLift Servers Plugin for Unreal Engine, open-sourced the SDK, and added ARM support—all while expanding Amazon EC2 compatibility to generation 5-8 instances. These improvements respond directly to developer needs, whether you’re seeking streamlined server functionality or comprehensive in-editor workflows. Amazon […]
Game developer’s guide to Amazon Aurora Serverless v2
Game developers face unique database challenges when building and scaling their games. When a game suddenly gains traction, whether through social media buzz, streamer attention, or positive reviews, the database infrastructure needs to seamlessly handle millions of concurrent players. Simultaneously, during off-peak hours or if a game doesn’t achieve expected popularity, maintaining expensive infrastructure based […]
Shiny Shoe launches Monster Train 2 on AWS
Independent game studio Shiny Shoe had ambitious plans from the get-go in developing strategic roguelike deck building game Monster Train 2. Released May 21, 2025 across platforms, the game pits players against dangerous enemies in a tactical quest for survival. A follow up to the critically acclaimed Monster Train released in 2020, the sequel introduces […]