AWS for Games Blog
Major slice workflow improvements come to Lumberyard Beta 1.17 – Now Available
Everyone loves surprises—especially around the holidays. Turns out our engineers recently made some exciting workflow improvements to the slice system that just couldn’t wait until the next big update. So today, we’re excited to release Lumberyard Beta 1.17, featuring over 70 updates to accelerate your minute-to-minute workflows. You can download it here. Download Lumberyard 1.17 […]
Next generation of spectator eSports: How PUBG built game events for Twitch
Games were once built with one customer in mind, the player. But to be successful today, developers are broadening their sights to a whole new kind of audience. The rise of eSports and game streaming on Twitch is creating new and exciting opportunities for developers to engage potentially millions of people in their games – […]
TwitchCon Developer Day 2018: Make your game a success with Twitch
Let’s get real. It’s competitive out there. The number of games available to players continues to grow on a massive scale, making it harder to find, acquire, and retain players and turn them into paying customers. So what can you do to make your game stand out from the crowd? Watch the 2018 TwitchCon Developer […]
Catch Up: TwitchCon 2018 Developer Day Keynote
The second annual TwitchCon Developer Day brought together thousands of developers to share and discover ways to build tools, engage audiences, and grow businesses on Twitch. Over 600 developers gathered at the event in San Jose, with another 24,000 concurrent viewers from the Twitch community spectating from around the globe at the height of the […]
Massive Memory Refactor introduced in Lumberyard 1.16 – Available Now
Our efforts to constantly improve and evolve Lumberyard continue today with the release of Lumberyard Beta 1.16. With over 250 new features, fixes, and improvements, this release introduces a significant architectural update to the memory management system, dozens of improvements to our animation and cinematics systems, and more. Let’s dive in. Download Lumberyard 1.16 today […]
Fortnite + Motorcycles + Broomball + Pub Crawl = Why this year’s re:Invent is a game changer.
The Fortnite Gaming Alcove, Harley ride, Broomball competition, Pub Crawl, and the 8K Run. These are just some of the experiences you’ll get to participant in as the largest global cloud computing conference descends on Las Vegas from November 26 – 30. And for those joining us online, be sure to follow Amazon Game Tech […]
Break Through on Twitch with the New GameOn Tournament Organizer
Post by Michael Harbut, Amazon GameOn In March, we launched Amazon GameOn, a cross-platform competitive gaming service for developers. Today, we added a new feature – the GameOn Tournament Organizer. GameOn Tournament Organizer is a Twitch extension that allows Twitch creators to generate tournaments inside the Twitch experience with a click of a mouse and invite […]
Case Study: Mindstorm Increases Word Fiend’s ARPPU by 500% with GameOn
Word Fiends is a fast-paced word game where you can challenge your friends or random players to find as many words as possible in two-minute online challenges. Mindstorm, the game’s creator, wanted to add a competitive element to the word game, a genre traditionally filled with casual experiences, to increase retention and engagement. To do […]
New Cloud Gems in Lumberyard Beta 1.15 — Available Now
Download Lumberyard Beta 1.15 here Thanks to your feedback, we’ve added over 270 improvements in Lumberyard Beta 1.15. With this release, we’re focusing on how Lumberyard’s integration with AWS enables game developers of all sizes to connect their games and accelerate game development. Lumberyard Cloud Gems make it easy to build popular cloud-connected features using […]
How would you keep 125 million gamers playing smoothly online? Epic Games shares its Fortnite story.
Fortnite creators Epic Games goes all-in on AWS services, as revealed at the AWS Summit at the Javits Center in New York on 7/17/2018. Imagine your game had 125 million players. 125 million. That’s 15 times the size of New York. All those people playing your multiplayer game would be a dream come true, right? […]