AWS for Games Blog
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Now in preview – Amazon GameSparks
Amazon GameSparks is a managed service that provides game developers features for building, running, and scaling the backend of their games. Today, we are excited to announce the launch of Amazon GameSparks into preview, with the SDK for Unity game engine now available to download from the Amazon GameSparks website. At last year’s Game Developers […]
Updates to Amazon GameLift FlexMatch for greater flexibility- Now Available
We are excited to announce three updates to Amazon GameLift’s FlexMatch, an Amazon Web Services (AWS) managed service. The service updates expand existing matchmaking functionality that will allow customers to create more evenly matched player teams with greater precision. GameLift FlexMatch is a customizable matchmaking service for multiplayer games. The service launched in 2017 as a […]
Gain Insights Into Your Player Base Using The AWS for Games Cohort Modeler
This is the first blog post in a series focusing on the AWS for Games Cohort Modeler. The AWS for Games Cohort Modeler is a deployable solution for developers to map out and classify player relationships and identify like behavior within a player base. Within the code sample is a SAM (Serverless Application Module) template […]
Welcome to Issue 1 of Game Tech Loadout!
By David Holladay, Head of AWS Game Tech Marketing We are excited to announce the premier issue of our new digital magazine called Game Tech Loadout – or, as we like to call it, GT Loadout! We created GT Loadout as a thought leadership publication to talk about challenges and solutions that game developers, studio […]
How Adtech Platform AudioMob Is Changing The Mobile Game Monetization Through Amazon Web Services
AudioMob was founded after we spotted a tremendous monetization opportunity for game developers. Rewarded video ads in mobile games have made developers and publishers money, but always at the expense of interrupting games. Yet these interruptions don’t just irritate players, they can even push them away from a game entirely, thereby damaging retention. This can […]
We Also Make Games: AWS’ First Internal O3DE Game is Now Available!
Author(s): Starr Shaw, Technical Artist for O3DE / John Kennedy, Head of Product for Amazon Lumberyard and O3DE Developers like code. Developers like demos. But game developers, in our experience, REALLY like code and demos. And we’re looking to share some code and demos with you! After all, when you’re starting to create a new […]
Build a Production-Ready Game Backend on AWS
Your game has many different features—from leaderboards, authentication, and logic servers to matchmaking and more—and you need to choose the right technology for each one. The cloud enables you to create your own solution as you would with an on-premises solution. You can also use various management tools to migrate operational overhead to a cloud […]
Ingest and visualize streaming data for games
Game studios are increasingly realizing the value of player and game data. With analytics, you can turn this data into actionable insights to better meet your players’ high expectations for amazing games. This blog post explores two important components of analytics for games—ingestion and visualization—and how they can be implemented using the AWS Game Analytics […]
With an updated UI and Starter Game project, Lumberyard 1.25 is better than ever
Lumberyard 1.25 is available now, bringing you an updated UI, an updated Starter Game project to help you get set up with best practices, and the brand new White Box Tool. Check out some of our favorite updates: The Updated Starter Game brings you an updated sample project that uses best practices for Script Canvas, […]
Guide to Scalable Data Storage for Games on AWS
When developing your game, the last thing you want to think about is your database. You want to focus on the fun stuff. However, how you store and retrieve game and player data can have a huge impact on your game’s performance. Online games are read-write heavy. Performance issues can make it difficult to scale […]








