AWS for Games Blog
Oasis Games and Iron Mountain Interactive Power Hero Sports Game Steel Circus with Amazon GameLift
Players love jumping into fast-paced and action-packed multiplayer sports games. But how do you make players feel truly immersed and engaged with other players when in reality, they’re likely scattered across the globe? For Oasis Games and Iron Mountain Interactive, the speed of both gameplay and the game’s supporting infrastructure is key. Their latest title, […]
Large Match Support for Amazon GameLift – Available Now
Players expect multiplayer game sessions to be fast and full. But with the rise of Battle Royale games and other player-intensive games, ensuring a consistent matchmaking experience can be a challenge. Let’s be honest: the last thing your players want to fight is a matchmaking queue. That’s why today, we’re excited to introduce Large Match […]
How to build a dynamic message of the day with AWS Lambda
A continual dialogue is a great way to engage your players and keep them coming back to your game long after launch. By sending a message to your players’ devices every day, you can encourage them to explore a new map, equip a new weapon, or even make an in-game purchase. Today, we’re going to […]
New Dynamic Vegetation System in Lumberyard Beta 1.19 – Available Now
Content creators, this one is for you. Over the past few months we’ve been working closely with the Lumberyard community to empower you to build faster without relying on a fleet of engineers. And so today, we are excited to release Lumberyard Beta 1.19, which includes over 150 new features, improvements and fixes, so you […]
Case study: How Butterscotch Shenanigans keep a Levelhead with AWS
The games industry is a crowded and competitive place. A studio could spend over a year developing a game, to launch it alongside thousands of other new titles. In this hypercompetitive world of video games, it can be difficult for any game to succeed. And if you’re an independent developer, how can you cut through […]
How to integrate the AWS .NET SDK for games using C#
Following on from our first post, “Game developer’s guide to setting up the AWS SDK”, we’re now going to show you how to integrate the SDK using C#, the language used in major game engines like Unity. To help you get up and running even faster, we’ve created sample code that is available for you […]
Game developers guide to getting started with the AWS SDK
Gaming companies use Amazon Web Services for many reasons. It’s ability to scale enables games to support millions of concurrent players, and ensure they enjoy low latency experiences, wherever they are. But, with hundreds of AWS services, and even more potential use cases, it can be difficult for a game developer to know how to […]
Multiplayer of MotoGP19: How Milestone Moved to Amazon GameLift
Multiplayer games face some tough requirements to make believable worlds for players. And the meticulous attention to speed, accuracy, and physics makes real-world racing games one of the most demanding of all. So when players ask for that world to be taken online, how would you deliver the low latency and stability needed for high-powered […]
How to Set Up Player Authentication with Amazon Cognito
Game development is all about the players. Personalizing a game experience can be key to transforming first time players into invested fans who keep coming back to your game day after day. But to offer a unique experience to a player, you need to be able to identify them. Amazon Cognito is a quick and […]
Amazon GameLift Realtime Servers Now Available
After being announced in preview at Game Developers Conference (GDC) 2019, Amazon GameLift Realtime Servers is now available to help game developers create and customize affordable game servers. Building a great multiplayer game experience oftentimes has barriers that deter game developers from building a multiplayer game. It can be time consuming and costly, and […]