AWS for Games Blog

Tag: game development

In the “game,” two players connect to a session and move around with their characters in a world.

Game Server Hosting on AWS Fargate

AWS offers various options for hosting session-based games. Whether you’d like to leverage a managed service like Amazon GameLift, build your own solution using Amazon EC2, or use a container service such as Amazon Elastic Kubernetes Service (EKS) or Amazon Elastic Container Service (ECS), AWS provides secure, resizable capacity to operate your game with low […]

AWS announces General Availability of Amazon GameLift Feature Update

Today, we are excited to announce the general availability (GA) of an update to Amazon GameLift FlexMatch, enabling you as a game developer to use the fully managed multiplayer matchmaker with any game server solution of your choice. Amazon GameLift is an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games. […]

The Winds of Change: Lumberyard’s Road to NVIDIA PhysX Integration

Authored by Doug Erickson and the Amazon Lumberyard Physics Team When gamers think of gaming “physics,” they might think of realistic behaviors — simulated gravity, weight, wind, and motion. Or perhaps they think of vehicle dynamics, or ragdoll behaviors, or projectile velocities and weapon recoils. Overall, gamers think of game physics in terms of gameplay […]

Make the most of AWS re:Invent 2020 – Game Tech Industry Guide

AWS re:Invent routinely fills several Las Vegas venues with standing-room only crowds, but this year we are bringing it to you with a free all-virtual event. This year’s conference is gearing up to be our biggest yet and we have an exciting program planned for the games industry. See how AWS experts and talented members […]

The AWS Cloud9 homepage in the AWS console.

Customize the Game Analytics Pipeline Schema using AWS Cloud9

Authored by Molly Sheets and Greg Cheng Requirements for game analytics vary between games and studios when defining specific data tracked per user. Some studios prefer data pipelines that process data anonymously in order to meet regulatory and privacy compliance standards. Others require unique identifiers to deliver on complex analysis, logging, AI/ML, monetization, and visualization […]

Using machine learning to understand a user community

This guest post is authored by Alexander Gee, co-founder of Oterlu AI. For two years I led a Child Safety team at Google in Silicon Valley that worked hard to keep children safe when using different online services. Over my career I have built up experience and know-how using technology to tackle everything from hate […]

Behaviour Interactive introduces cross-platform play using AWS

Behaviour Interactive is one of the largest independent game studios. Based in Montreal, Canada, it has nearly 700 employees worldwide. In 2020, its most successful IP, the award-winning Dead by Daylight, celebrated 30 million players across PC, console, and Stadia, with another 10 million on mobile. Originally launched in 2016, much of Dead by Daylight’s […]

On-Demand Webinars: Dive into Analytics and LiveOps with AWS Game Tech

In September, the AWS Game Tech team hosted three webinars exploring how to build a real-time games analytics pipeline on AWS, as well as how to enable a LiveOps plan to offer better game play experiences using cloud services. Interested in learning more? Check out the webinar abstracts below, and click through to register for […]

Guild Wars 2

How ArenaNet moved Guild Wars to the cloud: An MMORPG migration story

ArenaNet is the wholly owned subsidiary of Korean online game publisher NCSOFT that developed the critically acclaimed series of games in the Guild Wars franchise. Guild Wars (released 2005) and the successor Guild Wars 2 (released 2012) both focus on player skill and horizontal player progression where players mix skills into novel builds in cooperation […]