AWS for Games Blog

Tag: game development

Hyper-scale online games with a hybrid AWS Solution

Online multiplayer games, such as multiplayer online battle arenas (MOBA), are becoming increasingly popular. One option for game server hosting is to use on-premises data centers, which require multi-year contracts for a set number of resources. As the number of players for a given game grows, developers have to determine what to do if they […]

Offer employees flexible work arrangements while maintaining a secure game pipeline

In recent years, games were mostly built behind key-carded doors. While other tech industries adopted remote work to allow for distributed production, most game studios required employees to work in the office. But distributed production of games is not entirely new. From artists to programmers to producers, in most aspects of game production, there’s some […]

Dofus wallpaper from Ankama

How Ankama shifted its analytics into the cloud using Amazon Redshift

The creatively inspired studio behind Dofus and Wakfu explains how it transformed data into insights with new architecture and data warehousing. The games industry is fierce in its competitiveness and remarkable in its creativity, but few studios are as immersive in their world building across multiple media as Ankama. The studio takes each of these […]

Clearing the first hurdle: Python Asset Builder

Hello! I‘m Mike Cronin, a programmer writer with the Lumberyard documentation team. I’ve been a long time game developer, going all the way back to the days when arcades were still a thing. I’ve worked as an artist, animator, technical director, and as an engineer (of sorts). One aspect I like best about working with […]

Announcing a New Game Tech Video Tutorial Series: Building Games on AWS

AWS Game Tech is excited to announce “Building Games on AWS” — a new YouTube series pioneered by Game Tech Solutions Architects that focuses on teaching game developers how to use AWS for game-related workflows. This series will take learnings and best practices from working with customers to help game studios use AWS to make […]

Architecture showing 24 hour or weekly recommendations design with Amazon Personalize and serverless AWS services.

Elevate Game Design with Recommendations for Virtual Goods, Quests, and Game Balance using Amazon Personalize

Authored by Molly Sheets and edited by Kyle Somers Today’s games need specialized content to increase retention, drive monetization, and promote feature adoption. No game has a singular player persona: Two players can have vastly different engagement metrics and styles of play over their lifetime with a portfolio. Indie developers and AAA developers alike are […]

Architecture for tutorial

Building a Presence API using AWS AppSync, AWS Lambda, Amazon Elasticache and Amazon EventBridge

Introduction When developing a video game, whether single-player or multiplayer, social and competitive features help create a network effect and increase players’ engagement. These features usually require a backend API. Among them, presence information lets players know about online status changes of other users, allowing them to challenge others quickly or invite them for a […]

"Enabling amateur players to play for high stakes"

How Gamercraft and Theodo built a highly scalable serverless gaming tech platform

Guest post authored by the Gamercraft team. Gamercraft offers a next-generation competitive gaming platform to make it easy for amateur gamers to compete in high-quality tournaments in a fair, fun, and skill-adjusted way. With its anti-cheating and advanced matchmaking algorithms, Gamercraft’s ecosystem ensures that gamers always compete against others of their rank, thus minimizing bad […]

Announcing Amazon Lumberyard 1.27

Hello Lumbernauts! As an eventful year comes to an eventful end, our plucky team of developers is busy making much requested improvements to the Amazon Lumberyard engine with an aim to tighten up usability with optimized workflows throughout the user interface, support for new and improved physics features, and even more customization options for developers […]

Unveiling EC2 Mac Instances on AWS for Game Developers

How ‘Bout Them Apples: Unveiling EC2 Mac Instances on AWS for Game Developers

During our Amazon Web Services (AWS) Late Night at re:Invent on Monday, we announced the new Amazon Elastic Compute Cloud (Amazon EC2) Mac instances. Powered by AWS Nitro System and built on Mac mini computers, EC2 Mac instances will, for the first time ever, enable game developers to natively run on-demand macOS workloads in the […]