AWS Game Tech Blog
Tag: game development
Hyper-scale online games with a hybrid AWS Solution
Online multiplayer games, such as multiplayer online battle arenas (MOBA), are becoming increasingly popular. One option for game server hosting is to use on-premises data centers, which require multi-year contracts for a set number of resources. As the number of players for a given game grows, developers have to determine what to do if they […]
Read MoreOffer employees flexible work arrangements while maintaining a secure game pipeline
In recent years, games were mostly built behind key-carded doors. While other tech industries adopted remote work to allow for distributed production, most game studios required employees to work in the office. But distributed production of games is not entirely new. From artists to programmers to producers, in most aspects of game production, there’s some […]
Read MoreLumberyard Math Libraries: Accuracy Improvements
Authored by David Greer, Senior Engineer on Amazon Lumberyard Several fundamental mathematical functions in our existing library were calculated using approximations with rather poor accuracy. This post describes how we were able to dramatically improve accuracy without compromising performance. Reciprocal Square Root The first function we turned our attention to was reciprocal square root. This […]
Read MoreBuilding a Smarter Foundation: Math Improvements in Lumberyard
Authored by Karl Berg, Principal Engineer on Amazon Lumberyard Nothing pushes the computational power of modern computers quite like real-time 3D games. From the vector algebra used to transform 3D scenes to 2D screen space, to the visibility queries used for rendering and AI, to the deformation of surfaces around bones for characters, to the […]
Read MoreThe Future of the Lumberyard Build System
Authored by Esteban Papp, Senior Software Development Engineer on the Amazon Lumberyard team. There’s a Spanish proverb I think about a lot while developing for Amazon Lumberyard: “En casa de herrero, cuchillo de palo.” In English, it translates to: “In the blacksmith’s house, a wooden knife.” Why this particular proverb? It refers to the fact […]
Read MoreHow Ankama shifted its analytics into the cloud using Amazon Redshift
The creatively inspired studio behind Dofus and Wakfu explains how it transformed data into insights with new architecture and data warehousing. The games industry is fierce in its competitiveness and remarkable in its creativity, but few studios are as immersive in their world building across multiple media as Ankama. The studio takes each of these […]
Read MoreClearing the first hurdle: Python Asset Builder
Hello! I‘m Mike Cronin, a programmer writer with the Lumberyard documentation team. I’ve been a long time game developer, going all the way back to the days when arcades were still a thing. I’ve worked as an artist, animator, technical director, and as an engineer (of sorts). One aspect I like best about working with […]
Read MoreAnnouncing a New Game Tech Video Tutorial Series: Building Games on AWS
AWS Game Tech is excited to announce “Building Games on AWS” — a new YouTube series pioneered by Game Tech Solutions Architects that focuses on teaching game developers how to use AWS for game-related workflows. This series will take learnings and best practices from working with customers to help game studios use AWS to make […]
Read MoreElevate Game Design with Recommendations for Virtual Goods, Quests, and Game Balance using Amazon Personalize
Authored by Molly Sheets and edited by Kyle Somers Today’s games need specialized content to increase retention, drive monetization, and promote feature adoption. No game has a singular player persona: Two players can have vastly different engagement metrics and styles of play over their lifetime with a portfolio. Indie developers and AAA developers alike are […]
Read MoreBuilding a Presence API using AWS AppSync, AWS Lambda, Amazon Elasticache and Amazon EventBridge
Introduction When developing a video game, whether single-player or multiplayer, social and competitive features help create a network effect and increase players’ engagement. These features usually require a backend API. Among them, presence information lets players know about online status changes of other users, allowing them to challenge others quickly or invite them for a […]
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