AWS for Games Blog
Tag: AWS game development
How Piepacker leverages Amazon Chime SDK to reinvent “Couch Gaming”
Piepacker “Play Together” Back in the late 2019, Benjamin Devienne and Jules Testard came up with the idea to recreate “couch gaming” through a web browser. As the pandemic disrupted our lives in early 2020, the realization that people need to see each other while enjoying entertainment activities became apparent and the idea of “couch […]
AWS re:Invent Top 10 Announcements for Game Developers
Author: David Holladay, Head of AWS Game Tech Marketing We have just returned from this year’s hybrid AWS re:Invent which saw a much-needed return to in-person attendance along with a virtual presence for those that could not join in Las Vegas. With more than 50 launches and announcements of new services and major features, the following […]
Enabling Quest 2 AR/VR on EC2 with NICE DCV
As AR/VR becomes more prevalent, companies are starting to work within the cloud to develop, test, and deliver real-time AR/VR environments for their customers. To meet this demand, AR/VR companies must ensure that they have a performant solution for headset users. AWS provides multiple avenues to achieve this kind of solution by utilizing HPC infrastructure […]
Amazon GameLift Integration with Unreal Engine – New YouTube Video Series Launch
AWS Game Tech is excited to announce a brand new series for “Building Games on AWS” — a new YouTube tutorial show pioneered by Game Tech Solutions Architects that focuses on teaching game developers how to use AWS for game-related workflows. If you are unfamiliar with “Building Games on AWS”, check out this blog post […]
Detect anomalies in games with Amazon Lookout for Metrics and the Game Analytics Pipeline Solution
Game analytics can be a powerful tool to help studios throughout the development cycle. Insights driven from game data can help you to create more engaging, personalized experiences for players and more efficiently monetize games. it can also help with fraud investigations, as well as performance monitoring and error reporting. Anomaly detection is commonly used […]
Zero performance compromise: Gearbox Entertainment goes remote with AWS and Perforce
Gearbox Entertainment, founded by Randy Pitchford, is an award-winning game development studio and publisher known for creating games for smash hit game franchises including Half-Life, Borderlands, and Brothers in Arms. The company’s creative capabilities have seen it excel not just in video games, but also in comic books, action figures, apparel, art prints, novels, non-fiction […]
Compiling Unreal Engine 4 Dedicated Servers for AWS Graviton EC2 Instances
Epic Games is a leading interactive entertainment company responsible for some of the world’s largest games including Fortnite, and also develops Unreal Engine, Unreal Engine is a world leading open and advanced real-time 3D creation tool. Continuously evolving, it not only powers the world’s leading games, it also offers creators across industries the freedom and […]
The new Amazon GameSparks is coming
As was mentioned in our AWS GDC keynote, I’m excited to pre-announce a new service, Amazon GameSparks. Amazon GameSparks is a managed service providing backend feature tools for building, running, and scaling games. Amazon GameSparks will enable developers to spend less time thinking about backend services, and instead focus their time on delivering the best […]
AWS Game Tech GDC sessions now available on demand!
GDC 2021 was a terrific showcase of how AWS Game Tech is helping developers of all sizes build faster, run smarter, and grow amazing gaming experience for players. And in case you missed it, you can catch up on all of our sessions, including our first ever developer keynote, on-demand now! GDC routinely fills San […]
Announcing Lumberyard Beta 1.28!
Authored by Doug Erickson, Sr. Documentation Manager for AWS Game Tech. It’s been awhile, hasn’t it? We missed you, too! We have been very busy on major changes to Lumberyard, which we will announce as soon as we can, but it’s taking a lot of preparation and energy. So, for the interim, we are releasing […]