With over 15 live tutorial kiosks, 3 multiplayer games built with Lumberyard for you to play, and a classroom featuring over 30 sessions, there’s something for everyone at this year’s booth. We’ll have developer areas for Twitch, AWS, and new Lumberyard technology integrations. Plus, we’re hosting two developer days: one covering AWS on Monday and another dedicated to Lumberyard and Amazon GameLift on Tuesday. Come find us at the San Francisco Moscone Center in booth #1602.

Lumberyard booth - GDC 2017
GDC Map
GDC map

Find us in the GDC Main Hall at booth #1602. When you visit our booth, keep an eye out for fun ways to learn more about Lumberyard and earn swag. Check out our schedule below.

Can't make it to GDC? Check out the GDC content that will be streamed live on our Twitch channel: http://Twitch.tv/AmazonLumberyard

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Come meet our team and learn more about Lumberyard in our Live Tutorials area. Whether you are an engineer, artist, game designer, streamer, or student, we think you'll find something to enjoy here. See the latest in Component Entity and content workflows and learn about new advancements in rendering and graphics. We'll also show you how to add connected features to your game in minutes with the new Cloud Gem Portal. And if you're interested in making games as fun to watch as they are to play, our Twitch integration team will be on hand to answer any questions you may have.

Visit the Lumberyard Showcase to check out the newest technology integrations in Lumberyard. This year, you can see how the latest SpeedTree technologies are deeply integrated with Lumberyard, check out Perforce's latest, streamlined integration with Lumberyard and their Helix Engine, and finally, become an avatar inside the Lumberyard engine, using Didimo's new Lumberyard integration.

No matter what engine you are using, you can also learn more about how to use AWS and Amazon GameLift in your game by visiting the AWS Showcase. Here, you'll find an AWS Genius Bar staffed by AWS experts who are passionate about building solutions for game developers. Come by with any questions about game development, deployment, or any other general AWS questions you may have. Also, come to the AWS Showcase to meet Linden Lab, Playfab, Snowplow, and King, and learn how they utilize AWS for their games and technologies.

Our Twitch Developer Area will have staff from Twitch Developer Success on-hand to answer any questions you may have about Stream First or other Twitch game developer offerings and APIs, such as Log in with Twitch, Video Embed, and Chat Bots. Also, you'll be able to see see how Hi-Rez Studios uses Twitch to engage their fans and offer new experiences for viewers.

Breakaway

Play Amazon Game Studio’s first game, Breakaway, a Team Battle Sport that delivers fast action, competition, and teamwork, built with Lumberyard and Amazon GameLift. The rules are simple: work with your team to seize the Relic, then move it into your opponent’s base to score! See how Breakaway is built for broadcaster customization with its deep spectator mode and use of Twitch Metastream.

Star Citizen

Come play Cloud Imperium’s ambitious Lumberyard game, Star Citizen, with three other players. If you haven't seen the record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals firsthand, we think you'll be impressed.

Road 99

If racing is your genre, or you're nostalgic for the toy cars of your youth, come see Road 99, the latest Lumberyard mobile racing title from South Korea-based developer AON Interactive. Road 99 lets players create and share their own tracks and compete with their friends.

DRG Initiative

Play the concept build of The DRG Initiative, SlingShot Cartel's 3rd person team-based shooter created entirely with Lumberyard. Set in the far future, with factions fighting for control on a hostile planet Earth, The DRG Initiative adds a unique twist to the genre by making broadcasters and Twitch viewers an integral part of the game. Taking advantage of Lumberyard's Twitch integrations, these features are designed and built to empower spectators to critically influence the outcome of battles.

 

 

10:00am - 11:00am
Crafting Promotions That Work, and How I Created One That Didn't (Presented by Amazon)
Mike Hines | Developer Evangelist, Appstore Developer Marketing, Amazon

Building your game is the hard part, but not the last part. Even the best apps need a solid promotion strategy to gain visibility and adoption. In this session, Amazon Developer Evangelist, Mike Hines, will share what he learned about creating promotions that work from appealing to influencers to the best time to launch an In-App-Purchasing sale.

 

11:20am - 12:20pm
Running a Virtual World via ECS
Tara Hernandez | Director of Systems and Build Engineering, Linden Lab
Joseph Yandle | Senior Software Engineer, Linden Lab

Linden Lab's Joseph Yandle and Tara Hernandez share their journey transitioning their new VR platform from a heavy release process in a data center to a continuous deployment model using containers with ECS on AWS. Hear what technology they adopted, the challenges in defining metrics and monitoring needs, and how they leveraged ECS to give them an overall picture into the health of their platform.

 

12:20pm - 1:20pm
Panel: How to Survive and Thrive on No Budget
Yuliya Moshkaryova | Principal CC Indie Prize, Casual Connect
Julia Lebedeva | Principal of White Nights, Product Manager, Digital Star
Steve Gee | Senior Manager, Developer Relations, Adult Swim
Alex Nichiporchik | CEO, Tiny Build

Can your new indie game company survive on a typical indie budget? In this panel, Alex Michiporchik from Tiny Build will share the scrappy marketing techniques they used to capture the attention of a loyal fanbase. Julia Lebedava from Nevosoft, Stephen Gee from Adult Swim Games, and Yuliya Moshkaryovich from Casual Connect Indie Prize Showcase will also share lessons learned from the indies they work with on topics ranging from how to decide when to hire, to maximizing your exposure and marketing opportunities at game conferences.

 

1:20pm - 2:20pm
Open Source Game Analytics Powered by AWS
Yali Sassoon | cofounder and Analytics Lead, Snowplow
Alex Dean | cofounder and Technical Lead, Snowplow

In this talk, Snowplow cofounders Alex Dean and Yali Sassoon will talk about Snowplow, an open source event analytics platform built on AWS services including Kinesis, Kinesis Analytics, AWS Lambda, EMR, Redshift and Elasticsearch Service, that is deployed across a wide range of games and games studios.

 

2:40pm - 3:40pm
Integrating Amazon APIs in Unity
Peter Heinrich | Developer Evangelist, Games, Appstore Developer Marketing, Amazon

If you use Unity to jump start your game development, you won't want to miss this session. Amazon Developer Evangelist Peter Heinrich will share just how easy it is to incorporate Amazon APIs, such as in-app purchasing, mobile ads, and multi-screen support, into your Unity app. You'll also learn how to publish your Unity-based game to Fire tablets, with an overview of free testing tools, and commonly asked developer questions.

 

4:00pm - 5:00pm
How Defold Helps Indie Devs Perform Live Updates with AWS
Bjorn Ritzl | Senior Developer, King.com
Benjamin Glaser | Developer Relations, King.com

Find out why indie developers love Defold, King's cross platform game engine for lightweight game production. In this session you will learn about the new seamless integration with AWS, which lets developers easily make incremental updates, reduce bundle sizes, and reduce time and efforts to operate games on multiple platforms at once.


10:00am - 11:00am
Succeed with Streamers Using Lumberyard's Twitch Integrations
Ross Gardner | Software Development Manager, Amazon
Garnett Lee | Developer Relations, Amazon
Suhaib Sarmad | Software Development Engineer, Amazon

Learn how to use Lumberyard’s Twitch integrations to improve your game’s health by supporting streamers. Through a case study of the Twitch Metastream feature seen at the Breakaway unveiling, we’ll highlight its simplicity, flexibility, and ease of use by developers and streamers, discuss design implications, and explore innovative use cases.

 

11:20am - 12:20pm
Toward Film-like Pixel Quality in Real-time Games
Hao Chen | Senior Principal Software Engineer

Since the early days of computer graphics, games traded pixel quality for high polygon and pixel throughput, while films did the opposite. This talk examines real-time compatible techniques for bringing games closer to film-like pixel quality, including the latest shadow techniques, advanced anti-aliasing, order independent transparency, and object space shading.

 

12:20pm - 1:20pm
Build Resilient Online Games with Amazon GameLift
Chris Byskal | Software Development Manager, Amazon
Geoff Pare | Principal Engineer, Amazon

Looking to build a globally distributed game backend that consistently delivers great player experiences, even during demand surges and regional outages? This presentation shows how a game backend built with Amazon GameLift can match players to the lowest latency game sessions, and demonstrates performance under a live global player simulation.

 

1:20pm - 2:20pm
From DCC to Pixels in Seconds – Rapid and Continuous Iteration in Lumberyard
Nicholas Lawson | Principal Engineer, Amazon

Join us for a demo and discussion of Lumberyard's rapid iteration on multiple simultaneous platforms. Learn how it works, understand design choices made during implementation, and identify common pitfalls to avoid. You’ll leave with valuable insights, whether you’re extending Lumberyard or you’re an engine developer working on pipelines in general.

 

2:40pm - 3:40pm
Building a Scalable AAA Game Engine
Hao Chen | Senior Principal Software Engineer

Games are becoming increasingly diverse in terms of fidelity, world size, interaction complexity, and platform variety, which requires game engines to become highly scalable. In this talk, we’ll outline the challenges to making a game engine scalable, and show how to solve them by leveraging the power of the cloud.

 

4:00pm - 5:00pm
Zero to Cloud
Zachary Waibel | Sr. Manager, Software Development, Amazon
Mike Deem | Principal Engineer, Amazon
Felix Duchesneau | Software Development Manager, Amazon

An end-to-end demonstration of Lumberyard’s Cloud Canvas features, starting with creating an AWS account and configuring your project. Learn how to add features such as dynamic content and leaderboards to your game using the Cloud Gems provided with Lumberyard, and learn how to get started building your own Cloud Gems.

We're just getting started with Amazon Lumberyard and Amazon GameLift. To stay in touch with Amazon's growing selection of cross-platform building blocks for game developers, sign up for the Amazon Lumberyard newsletter, or follow us on your favorite channel.

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