In July, we announced the formation of the Open 3D Foundation and the Open 3D Engine (O3DE), a AAA-capable, cross-platform, open-source game engine available under an Apache 2.0 license. We wanted to give game and simulation developers more choices to collaborate, customize, and control their production pipelines. We're also growing an open-source community with the Linux Foundation and industry partners. The successor to Lumberyard, the O3DE Stable 21.11 Release is now available, with a new Windows installer and support for Linux.
Resources from O3DE
Download the Latest
Download the latest O3DE release to see how you can build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Get Started with O3DE
These resources include step-by-step materials to help you get set up and start creating with O3DE.
Check out video tutorials, step-by-step written tutorials, and sample documentation that teach you the concepts, features, and tools of O3DE.
O3DE User Guide
The O3DE User Guide contains information and guidance for users working on an O3DE project.
From the blog
Built for builders: AWS and O3DE Stable 21.11 Release
Today, we are excited to share that the latest O3DE Stable 21.11 Release is now available for developers and content creators, furthering us on our mission to make free, world-class 3D rendering tools accessible to everyone. Read the blog >>
We also make games: Our first AWS O3DE game is now available
Developers like code. Developers like demos. But game developers, in our experience, REALLY like code and demos. And we’re looking to share some code and demos with you. After all, when you’re starting to create a new game, it can help you when you can see something working, and explore “how they did it.” Read the blog >>
Built for Builders: The Story of AWS and Open 3D Engine – Developer Preview
We hear from game and simulation developers that they want more choices that allow for collaboration, customization, and creative control in their production pipelines. Building 3D tooling from scratch can be cost-prohibitive, take years to develop, and require significant resources to maintain. Read the blog >>