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Gameloft Improves Experience for Hundreds of Millions of Gamers with AWS

2019

Mobile gaming company Gameloft was founded in France in 2000 and now employs 4,600 people across 19 studios worldwide. Its 190-game portfolio includes the critically acclaimed Asphalt racing series and Despicable Me: Minion Rush, which has been downloaded more than 100 million times. Most of Gameloft’s titles run online, which requires a sizable infrastructure. Gameloft was continually adding physical servers and data centers to support hundreds of millions of players a month. The goal was to have as little downtime as possible and to handle traffic spikes of up to 50X the normal load during game launches. However, costs soon became unmanageable, and teams were spending too much time on routine maintenance rather than developing great gaming experiences. In this video, Gilles Chervy, head of infrastructure at Gameloft, explains how the company moved its gaming servers to Amazon Web Services (AWS), improving the player experience, simplifying management, optimizing costs, and reducing time to market for new games.


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