Epic Games is a leading interactive entertainment company and provider of 3D engine technology and is responsible for Fortnite, one of the world’s largest games with over 350 million players. Epic develops Unreal Engine, which powers the world’s leading games and is used across industries including film and television, automotive, and simulation. In this session, Marc Petit, general manager of Unreal Engine, shares how Epic is continuously evolving to support creators in delivering cutting-edge content despite challenges associated with COVID-19. Learn how Unreal is breaking free from on-premises infrastructure and leveraging AWS to provide remote workstations and rapidly scale rendering workloads using AWS Thinkbox and Amazon Elastic Cloud Compute (Amazon EC2) G4 instances.
We also wanted to make sure that we provided new experiences that let people connect socially, so we created a series of events or what we call "Party Island." That ranges from things like concerts with Diplo and BTS, and Anderson Paak and others to new video premiers and other events. We rely heavily on AWS to help us manage that scale; these events require a tremendous amount of scale"
Marc Petit
General Manager, Unreal Engine, Epic Games
AWS Services Used
Amazon Elastic Compute Cloud (Amazon EC2)
Amazon Elastic Compute Cloud (Amazon EC2) offers the broadest and deepest compute platform, with over 500 instances and choice of the latest processor, storage, networking, operating system, and purchase model to help you best match the needs of your workload.
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