Posted On: Apr 2, 2024

Today, AWS announces AWS Deadline Cloud, a fully managed service that simplifies render management for teams creating 2D and 3D visual assets for films, TV shows, commercials, games, and industrial design. Deadline Cloud makes it easy to build a cloud-based render farm in minutes that scales from zero to thousands of compute instances, without needing to manage infrastructure. Deadline Cloud includes built-in integrations, including Autodesk Arnold, Autodesk Maya, Foundry Nuke, Luxion KeyShot, and SideFX Houdini, and a broad set of customization tools, so you can reduce the time required to build integrations with the team’s preferred software and tailor your render pipeline to your own needs.

To address the growing demand for high-resolution content, creative studios, industrial design firms, and game developers producing cinematics want to more quickly build render farms that combine the power of hundreds or thousands of computing nodes to process their rendering jobs. With Deadline Cloud, you can build a render farm using a simplified setup that reduces deployment from months to minutes. Creative teams also want to improve cost planning, visibility, and control over rendering resources and projects. The Deadline Cloud cost management capabilities provide the ability to manage rendering costs and keep budgets on track with pay-as-you-go pricing, which helps ensure you pay only for the compute you need for rendering. Creative teams can accelerate production timelines by running more projects in parallel without worrying about capacity limits.

Deadline Cloud is generally available in the following AWS Regions: US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), Europe (Frankfurt), and Europe (Ireland).

To learn more, visit AWS Deadline Cloud.