AWS for Games Blog

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Shiny Shoe launches Monster Train 2 on AWS

Independent game studio Shiny Shoe had ambitious plans from the get-go in developing strategic roguelike deck building game Monster Train 2. Released May 21, 2025 across platforms, the game pits players against dangerous enemies in a tactical quest for survival. A follow up to the critically acclaimed Monster Train released in 2020, the sequel introduces […]

Apex Legends Migrates to Amazon GameLift Servers in Just 10 Days

Respawn Entertainment recently migrated Apex Legends to Amazon GameLift Servers, completing the traffic cutover in just 10 days with no player-facing downtime. A core priority for Respawn was conducting integration and technical validation without disrupting the development teams or Apex players. AWS was able to meet that need by partnering with AWS Partner Code Wizards […]

Implementing AI-Powered Matchmaking with Amazon GameLift FlexMatch

In competitive multiplayer games, skill-based matchmaking is crucial for creating fun and engaging games. Determining player skill today is difficult due to the vast array of metrics games record such as hits, misses, assists, time played, level, and more. This can make it challenging to manually determine which factors are most indicative of skill. Instead […]

Training AI models for skill-based matchmaking using Amazon SageMaker AI

In competitive multiplayer games, skill-based matchmaking is crucial for creating fun and competitive games. Determining player skill today is difficult due to the vast array of metrics games record (such as hits, misses, assists, time played, level, and more), making it challenging to determine which factors are most indicative of skill. Instead of manually creating […]

FotMob delivers near real-time football updates to millions of fans with AWS

The world’s most-watched sport, professional football (soccer) attracts a global fanbase of five billion people. With hundreds of thousands of players participating in matches across the world, the sport also generates staggering amounts of data, from goals to saves, assists, and beyond. In today’s connected world, fans want real-time access to all the match, player, […]

6 lessons game developers can learn from Epic Games’ cloud governance strategy

This blog is co-written by Reza Nikoopour, Principal Engineer, Cloud Governance at Epic Games. For game studios large and small, a smart cloud governance strategy can go a long way in reducing costs and increasing security for a live service game. Following are a few key learnings from Epic Games’ work with Amazon Web Services […]

Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

This blog is co-written by Stepan Kaiser, CEO of Remāngu and Jan Sechovec, CTO of Remāngu. Game studios, with geographically distributed teams, are challenged with creating and delivering innovative, increasingly complex, games across multiple platforms, on time and on budget. The Remāngu 2.0 platform is addressing these challenges head-on with its comprehensive cloud-native game development […]

Jackbox Games unlocks new opportunities with Amazon GameLift Streams

Jackbox Games is a Chicago-based game studio best known for its lineup of popular party-game hits such as Quiplash, Fibbage, Drawful, Trivia Murder Party, and more. With 50 games and counting in its catalog, Jackbox Games offers something for everyone—whether it’s a drawing game, a trivia game, a hidden identity game, or beyond. Jackbox Games’ […]

Cost optimize your Minecraft Java EC2 Server

A key principle of cloud services is to run compute services only when actively in use. Minecraft servers on the cloud often run at times without players connected resulting in wasted compute spend. This blog offers a way to cost optimize Minecraft servers on Amazon Elastic Compute Cloud (Amazon EC2) by reducing the time the […]

The Gang readies to scale its games catalog with LootLocker and AWS

In the last two decades, platforms like Steam and Roblox have made it easier to break into video game publishing. However, with so many titles to choose from, it can be difficult for publishers to break through the competitive noise. To boost visibility and engagement for its growing library of titles, international game development studio […]