• Q. What is Amazon Lumberyard?

    Amazon Lumberyard is a free, cross-platform, AAA game engine deeply integrated with AWS and Twitch – with full source code provided. Whether you are a major studio, an indie developer, a student, or a hobbyist, Lumberyard provides a growing set of tools to create the highest-quality games, connect your games to the vast compute and storage of the AWS, and engage fans on Twitch. Lumberyard's robust professional tools help developers build games with beautiful worlds, realistic characters, and stunning effects. Additionally, with Lumberyard’s AWS integration, developers can add cloud-connected features to a game in as little as minutes (e.g., dynamic content, daily news, leaderboards, or server-side combat resolution). Lumberyard is also integrated with Amazon GameLift, the AWS service for deploying, operating, and scaling dedicated game servers for session-based multiplayer games.

    Amazon Lumberyard is free, with no seat licenses, royalties, or subscriptions required. With Amazon Lumberyard, you only pay standard AWS fees for the AWS services you choose to use.

  • Q. What do you mean by "free"? Do I owe you 5% of my revenues?

    Lumberyard is free, including source. We make money when you use other AWS services to power your game. We built Lumberyard to make it faster and easier to build fantastic live, multiplayer, community-driven games—which naturally connect to the cloud to provide these features to players. If your game doesn't connect to the cloud, you pay us nothing. There are also no seat fees, subscription fees, or requirements to share revenue. You pay only for the infrastructure resources you choose to use. For full licensing details, see our Licensing FAQs below.

  • Q. Is Amazon Game Studios using Lumberyard to build games?

    Yes, Amazon Game Studios games are built with Lumberyard. Check them out on the Amazon Game Studios website.

  • Q. Is Lumberyard based on other technologies?

    Lumberyard is made up of proven technology from CryEngine, AWS, Twitch, EMotion FX, and Double Helix. We’ve hired some of the best game technologists in the world, who have already made over 3,300 improvements, new features, and fixes to Lumberyard since launch. Some examples of new functionality we've released since launch include:

    • We've introduced a new Component Entity system, a modern approach to composing complex entities out of simpler entities. Content creators can just drag and drop components to build the behavior they want, edit component settings live in the Editor, and create Lua and visual scripts to quickly change or extend the behavior of an entity. To help you iterate on more complex scenes, entities can be grouped together into "slices," and those slices can in turn be used to create more complex slices, resulting in a fully cascading prefab system.
    • We've created new asset workflows designed to take artists from their favorite digital content creation tools right into gameplay in seconds. The asynchronous Lumberyard Asset Processor automatically imports and performs live updates of assets in seconds— and across target device platforms. Just drop an asset file in your project directory, or save a change to an existing file, and those assets are processed, optimized, and updated in the editor in seconds.
    • The Lumberyard Editor has a new information architecture and UI that were rebuilt in Qt and designed to be easier to use and accelerate your productivity.
    • We've integrated a networking layer, GridMate, so your engineers can more easily build low-latency multiplayer games with large numbers of players.
    • We’ve introduced Cloud Canvas, the Cloud Gems Framework, and Cloud Gem Portal, which allow your engineers and technical designers with little to no backend experience to build live online game features, such as community news feeds, score sharing, and server-side combat resolution, in as little as minutes using Lumberyard’s visual scripting system and pre-built Cloud Gems.
    • We've integrated with Amazon GameLift, so you can deploy, scale, and operate session-based multiplayer games with dedicated servers.
    • We have added a new code generation system to allow you to annotate your C++ code and generate the code you need.
    • We’ve advanced the engine to include support for mobile devices, including support for iOS Metal and 1-click Android deployment.
    • We’ve created a new launcher and Project Configurator so your team can get set up with less engineering help.
    • We’ve also created new workflows so your artists can iterate faster and create higher-quality content, including a new particle effects editor, new FBX importer, and UI editor.

    Please see our full release notes of additions, fixes, and improvements to learn more, and tune in to our Lumberyard Blog for more news on what we are working on.

  • Q. Do I really get source code access to Lumberyard?

    Yes. Free access to full C++ source code is included with the download of Lumberyard. You can also get the Lumberyard source from GitHub.

  • Q. What kind of support is available for Lumberyard?

    We have shifted our new feature development from Lumberyard to Open 3D Engine (O3DE), but will continue to provide critical security fixes to Lumberyard 1.28 as needed. Additional support for Lumberyard is available via AWS Premium Support plans. 

  • Q. Can I use Lumberyard for non-game purposes, such as architecture, simulations, and animated movies?

    Yes, please do.

  • Q. What are the system requirements for building a game with the Lumberyard Editor and tools?

    We recommend you use a PC with Windows 10 64-bit, 8+ GB RAM, 60 GB of storage, a 3GHz+ quad-core processor, and a 2+ GB DX11+ compatible video card.

  • Q. What device platforms does Lumberyard support?

    Lumberyard currently supports PC, Xbox One, PlayStation 4, iOS (iPhone 5S+ and iOS 7.0+), and Android (Nexus 5 and equivalents with support for OpenGL 3.0+). Lumberyard also supports dedicated servers on Windows and Linux. Please note that Sony and Microsoft only permit developers who have passed their screening process to develop games for their console platforms.

  • Q. How do I get started with Xbox and PlayStation game development?

    If you are a licensed Microsoft Xbox developer, please email your name, studio name, and the licensed e-mail address to If you are a licensed Sony PlayStation developer, please visit SCE DevNet. Under the Middleware Directory, click "Confirm Status" for Amazon Lumberyard.

Lumberyard and AWS

Licensing and Mods