Amazon GameLift offers Previous Generation Instances for users who have optimized their applications around these instances and have yet to upgrade. Previous Generation Instances are still fully supported and retain the same features and functionality. Previous Generation Instances are available through the AWS CLI and Amazon GameLift API.


The following tables display the hourly Spot and On-Demand prices for each region and instance type (updated every 5 minutes).

With Amazon GameLift Spot instance types you pay the Spot price that’s in effect at the beginning of each instance-hour for your running instance. If Spot price changes after you launch the instance, the new price is charged against the instance usage for the subsequent hour. Spot instance prices are set by Amazon Web Services and adjust gradually based on long-term trends in supply and demand for Spot instance capacity, but never exceed On-Demand prices. In the Amazon GameLift console, you can view three months of historical pricing and savings data for every instance type and region.

Instance Pricing: Linux | Windows

Looking for Windows Pricing?

Linux pricing is per instance-second consumed for each instance, from the time an instance is launched until it is terminated or stopped. While prices for Linux are listed on a per-hour basis, bills are calculated down to the second. There is a 1 minute minimum charge per instance.

*“Monthly w/ Autoscaling” is calculated using an average monthly usage of 365 hours per instance, which is based upon a typical player demand pattern for multiplayer games. See a pricing example

C3 and M3 Spot instance types are not available in the Asia Pacific (Seoul) region.

Except as otherwise noted, our prices are exclusive of applicable taxes and duties, including VAT and applicable sales tax. For customers with a Japanese billing address, use is subject to Japanese Consumption Tax. Learn more


Looking for Linux Pricing?

Windows pricing is per instance-hour consumed for each instance, from the time an instance is launched until it is terminated or stopped. Each partial instance-hour consumed is billed as a full hour.

*“Monthly w/ Autoscaling” is calculated using an average monthly usage of 365 hours per instance, which is based upon a typical player demand pattern for multiplayer games. See a pricing example.

C3 and M3 Spot instance types are not available in the Asia Pacific (Seoul) region.

Except as otherwise noted, our prices are exclusive of applicable taxes and duties, including VAT and applicable sales tax. For customers with a Japanese billing address, use is subject to Japanese Consumption Tax. Learn more

In addition to Amazon GameLift, Amazon offers a growing selection of cross-platform building blocks for game developers. Whether we’re helping developers unlock the power of the cloud with Amazon Web Services, build the next global blockbuster with the Amazon Lumberyard game engine, or connect a massive community of players with Twitch, we work tirelessly to help teams focus on their creative vision, not their infrastructure.

 

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