AWS has been helping game studios of all kinds solve their studio operations and game issues for years. Don't take our word for it. Listen and watch what they have to say about AWS.

 

“Scalability, performance and reliability are essential for us,” Sami Yliharju, Supercell Services Lead, says. “Using AWS was an easy choice."

With Ubisoft’s use of AWS and focus on scale, agility and speed to market, the company was able to develop and release 10 games in 18 months.

Combining EC2 and S3 with Cloudfront enables Rovio to deliver high quality gaming experiences to all customers regardless of location.

Using AWS, Red 5 Studios is able to bring players into new regions of their MMO games like Firefall in a week or less.

With AWS enabling Naughty Dog to scale down individual game servers and storage instances, Naughty dog is able to save approximately 90 percent versus their on-premise IT service.

Sega enjoys many benefits including rapid on-demand server availability that helps with unplanned load spikes hit after game launches and a reduction of server costs by over 50%.

King Gaming chose Amazon CloudFront to deliver hundreds of terabytes of content for King every day, and is able to handle spikes of up a half a petabyte or more when they launch a new game or marketing program.

For Neowiz, migrating to the AWS Cloud has decreased time for new infrastructure resources from one to two months to about five minutes.

With the distributed infrastructure of AWS, players enjoy quick download times from most modern countries and low-latency access to real-time servers.

Olof Hoverfält, head of the Sanoma Games business unit, notes, “The combination of the AWS product portfolio and Nordcloud’s talented, customer-focused expert team...provides Sanoma Games with the scalability and durability to successfully serve millions of gamers around the world.”

Since using AWS, the time for Peak Games to provision a new server has been reduced from 4–6 hours to 5–10 minutes, greatly simplifying the team’s process and enabling its members to focus more on games and less on infrastructure.

The company uses Amazon Elastic Compute Cloud and Amazon Simple Storage Service to host the majority of its games for its 50 million subscribers.

AWS has helped Onoko maintain its high level of service while reducing its operating cost by more than 50 percent since switching from its previous cloud service provider.

Wooga can scale Monster World to millions of users without ever needing more than two back-end developers.

When Yong Zhao, the CFO of Kingnet Technology was asked why he chose Amazon CloudFront to support their global social gaming deployment, he said Kingnet "found that AWS is the most scalable and cost-effective solution.”

After migrating to AWS, Miniclip’s operating expenses decreased by 60 percent. Because Miniclip no longer needed to spend money on new hardware, CAPEX fell 75 percent.

MMGN has reduced its operating costs by 50 percent by running on the AWS Cloud—savings tens of thousands of dollars—and can launch new projects quickly and efficiently.

Papaya has been able to save large amounts of money after moving from physical servers to a cloud solution and they have save hundreds of hours of server management time which has reduced overhead further.

Hashcube's reliability has improved dramatically following its migration to AWS. This, combined with AWS's scalability abilities has allowed Hashcube to continually be able handle user traffic demands despite its steady growth.

Since migrating to AWS, 6 Waves has found many benefits including simplified disaster recovery and sizing, easier methods to upgrade instances, and centralization of security.

After migrating to AWS, FunPlus released its first social game on Facebook. They were able to handle its rapid three month growth from one to three million users easily by spinning up 300 more servers while only requiring one engineer to manage the process.

On AWS, Scopely can scale its gaming platform to handle traffic that can spike from hundreds to millions of users a day in hours, with little or no operational resources.

As a result of their use of AWS's services, PennyPop's Battlecamp was able to launch with only a few requests per minute and scale to over 80,000 requests per second and has saved at least 50% per year when compared to hosting and sharding their own relational database.

Gree leverages AWS in developing a flexible, scalable infrastructure that helps process more than 500 GB of player logs daily while still reducing infrastructure costs.

Unalis wanted to shorten its development cycles to bring new games to market, control infrastructure costs, refocus its technology team on value add projects, and cost-effectively capture, store, and process large volumes of gamers’ data for analysis by the company’s mobile analytics platform, UniCloud. To accomplish these goals, Unalis turned to AWS as it had the widest breadth of services while still being the most cost-effective cloud provider.

Frontier Games is a UK-based video game company. It turned to AWS to develop and host its games, including Zoo Tycoon, Elite: Dangerous, and Coaster Crazy. By using AWS, Frontier Games can scale compute resources easily to handle large spikes in user traffic with popular titles, and is saving up to 30 percent compared to using a traditional technology infrastructure, allowing it to focus financial resources on game development instead of on IT hardware.

Space Ape Games is a mobile game studio known for titles such as Rival Kingdoms and Samurai Siege. The company builds its games fully on AWS. Space Ape Games turned to AWS Enterprise Support to assist with the management of its infrastructure during large, mission-critical events such as feature launches and bringing new titles to market.

Linden Lab is a San Francisco-based Internet company best known for its Second Life virtual world that provides a platform for users to generate and interact with 3D content. The Second Life virtual world can be accessed through Linden Lab’s client programs or via alternative third-party viewers. The company’s other offerings include Blocksworld, which lets users build and play with virtual 3D blocks, and “Project Sansar,” the code name for a new platform for virtual experiences that is scheduled for release in 2016.