AWS has been helping game studios of all kinds solve their studio operations and game issues for years. Don't take our word for it. Listen and watch what they have to say about AWS.
Unalis wanted to shorten its development cycles to bring new games to market, control infrastructure costs, refocus its technology team on value add projects, and cost-effectively capture, store, and process large volumes of gamers’ data for analysis by the company’s mobile analytics platform, UniCloud. To accomplish these goals, Unalis turned to AWS as it had the widest breadth of services while still being the most cost-effective cloud provider.
Frontier Games is a UK-based video game company. It turned to AWS to develop and host its games, including Zoo Tycoon, Elite: Dangerous, and Coaster Crazy. By using AWS, Frontier Games can scale compute resources easily to handle large spikes in user traffic with popular titles, and is saving up to 30 percent compared to using a traditional technology infrastructure, allowing it to focus financial resources on game development instead of on IT hardware.
Space Ape Games is a mobile game studio known for titles such as Rival Kingdoms and Samurai Siege. The company builds its games fully on AWS. Space Ape Games turned to AWS Enterprise Support to assist with the management of its infrastructure during large, mission-critical events such as feature launches and bringing new titles to market.
Linden Lab is a San Francisco-based Internet company best known for its Second Life virtual world that provides a platform for users to generate and interact with 3D content. The Second Life virtual world can be accessed through Linden Lab’s client programs or via alternative third-party viewers. The company’s other offerings include Blocksworld, which lets users build and play with virtual 3D blocks, and “Project Sansar,” the code name for a new platform for virtual experiences that is scheduled for release in 2016.