AWS Game Tech Blog

Category: Technical How-to

Architecture for tutorial

Building a Presence API using AWS AppSync, AWS Lambda, Amazon Elasticache and Amazon EventBridge

Introduction When developing a video game, whether single-player or multiplayer, social and competitive features help create a network effect and increase players’ engagement. These features usually require a backend API. Among them, presence information lets players know about online status changes of other users, allowing them to challenge others quickly or invite them for a […]

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Architecture to deploy a Perforce Helix Core server on AWS

Centralize your Game Production Assets on AWS With Perforce Helix Core

This is the second article of a two-part series. Start with part one, Build Perforce Helix Core on AWS. The need for a fast and scalable version control system has always existed but now, as games grow larger in size and complexity, studios not only need their assets stored in a central location they need […]

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The Evolution of the Amazon Lumberyard User Experience

Authored by Yuyi Hsu I lead the User Experience (UX) team for Amazon Lumberyard. My team works closely with the Lumberyard Engineering and Product Management teams to research and design the user experience of the tools that game developers and content creators use to build their games. The Observation I come from a product design […]

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In the “game,” two players connect to a session and move around with their characters in a world.

Game Server Hosting on AWS Fargate

AWS offers various options for hosting session-based games. Whether you’d like to leverage a managed service like Amazon GameLift, build your own solution using Amazon EC2, or use a container service such as Amazon Elastic Kubernetes Service (EKS) or Amazon Elastic Container Service (ECS), AWS provides secure, resizable capacity to operate your game with low […]

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The AWS Cloud9 homepage in the AWS console.

Customize the Game Analytics Pipeline Schema using AWS Cloud9

Authored by Molly Sheets and Greg Cheng Requirements for game analytics vary between games and studios when defining specific data tracked per user. Some studios prefer data pipelines that process data anonymously in order to meet regulatory and privacy compliance standards. Others require unique identifiers to deliver on complex analysis, logging, AI/ML, monetization, and visualization […]

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On-Demand Webinars: Dive into Analytics and LiveOps with AWS Game Tech

In September, the AWS Game Tech team hosted three webinars exploring how to build a real-time games analytics pipeline on AWS, as well as how to enable a LiveOps plan to offer better game play experiences using cloud services. Interested in learning more? Check out the webinar abstracts below, and click through to register for […]

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Analytics and Machine Learning

Ingest and visualize streaming data for games

Game studios are increasingly realizing the value of player and game data. With analytics, you can turn this data into actionable insights to better meet your players’ high expectations for amazing games. This blog post explores two important components of analytics for games—ingestion and visualization—and how they can be implemented using the AWS Game Analytics […]

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Implement an analytics pipeline for games

Written by: Gena Gizzi, Greg Cheng, and Dominic Mills Games are generating more data than ever. So, it’s important to have access to the right data at the right time as you develop your games. This enables you to answer questions about how your games are performing and determine what changes you want to make […]

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Building Perforce Helix Core on AWS (Part 1)

This is the first article of a two-part series on building Perforce Helix Core on AWS.  While version control is very important in software development, when it comes to managing version control systems, there are many developers struggling with its management, its performance or its cost. Some people use a hosting platform like GitHub, and […]

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