AWS teams up with Riot Games

Riot Games and AWS are transforming how Riot’s esports content is created and distributed.

Riot Games logo
Project Stryker

Reimaging Esports

  • Riot Games is behind leading global esports properties League of Legends Esports (LoL Esports), VALORANT Esports, and Teamfight Tactics (TFT)
  • League of Legends (LoL) is one of the world’s most-played games for over the last 10 years with over 160 billion total hours spent playing LoL per year.
  • Riot partnered with AWS to power Riot’s infrastructure including their new global content factories that publish Riot’s esports, music production, analytics, statistics, and animation. 

“Riot Games has a long-term vision to bring joy to billions of fans around the world through our esports, and we’re extremely excited to work with AWS to level up the Riot Esports experience. The wide-ranging solutions and expertise of AWS will enhance Riot Games’ esports broadcasts and engage esports fans worldwide. From reimagining how fans view our events and content, to interacting with other players, AWS unlocks endless opportunities for Riot to shape the future of sport.”

John Needham, President of Esports at Riot Games
Did you know:

Did You Know: LoL is one of the world’s most-played games for over 10 years with over 20 million people across 145 countries playing LoL every day.

Aspiring to be the most player-focused game company in the world

Enhancing Fan Experience

Enhancing Fan Experience

Riot works with AWS to enhance its global esports event broadcasts throughout each competitive season for LoL Esports, the VALORANT Champions Tour (VCT) Esports, and Teamfight Tactics (TFT). Similar to the in-depth statistics provided to major global sports leagues, Riot uses AWS’s broad portfolio of cloud capabilities to provide fans with new insights and experiences.

Production for a Global Fanbase

Production for a Global Fanbase

Riot and AWS share a vision of bringing esports to fans no matter where they live, how they watch, or what language they speak. To achieve this, Riot is introducing Riot Games Remote Broadcast Center powered by AWS, a series of cloud-first remote broadcast centers (RBC) that leverage AWS technologies. These facilities will support Riot’s current and future ambitions to reimagine the entertainment experience across numerous areas in addition to esports and analytics/stats like music production, animation, and game development.

The utilization of AWS's services is a key element in Riot's ability to deliver the best possible game experiences to players.

Transforming Gameplay

The utilization of AWS's services is a key element in Riot's ability to deliver the best possible game experiences to players.

Did you know:

More than 100 millions hours a month is spent playing League of Legends by players around the world!


Developer Events

Discover the potential of AWS for the gaming industry, while showing off your prediction and machine learning skills for a chance at the final prize. With real data from Riot Games, you’ll
battle it out with other teams to create a win prediction model for League of Legends. 

AWS GameDay: League of Legends Esports Edition | AWS Events
Did you know:

Did You Know: League of Legends produces the most popular esports event of the year when the best professionals compete in its annual World Championships, also known simply as “Worlds.”     

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