AWS teams up with Riot Games
Riot Games and AWS are transforming how Riot’s esports content is created and distributed.


Reimaging Esports
- Riot Games is behind leading global esports properties League of Legends Esports (LoL Esports), VALORANT Esports, and Teamfight Tactics (TFT)
- League of Legends (LoL) is one of the world’s most-played games for over the last 10 years with over 160 billion total hours spent playing LoL per year.
- Riot partnered with AWS to power Riot’s infrastructure including their new global content factories that publish Riot’s esports, music production, analytics, statistics, and animation.
“Riot Games has a long-term vision to bring joy to billions of fans around the world through our esports, and we’re extremely excited to work with AWS to level up the Riot Esports experience. The wide-ranging solutions and expertise of AWS will enhance Riot Games’ esports broadcasts and engage esports fans worldwide. From reimagining how fans view our events and content, to interacting with other players, AWS unlocks endless opportunities for Riot to shape the future of sport.”

Did You Know: LoL is one of the world’s most-played games for over 10 years with over 20 million people across 145 countries playing LoL every day.
Aspiring to be the most player-focused game company in the world

Enhancing Fan Experience
Riot works with AWS to enhance its global esports event broadcasts throughout each competitive season for LoL Esports, the VALORANT Champions Tour (VCT) Esports, and Teamfight Tactics (TFT). Similar to the in-depth statistics provided to major global sports leagues, Riot uses AWS’s broad portfolio of cloud capabilities to provide fans with new insights and experiences.

Production for a Global Fanbase
Riot and AWS share a vision of bringing esports to fans no matter where they live, how they watch, or what language they speak. To achieve this, Riot is introducing Riot Games Remote Broadcast Center powered by AWS, a series of cloud-first remote broadcast centers (RBC) that leverage AWS technologies. These facilities will support Riot’s current and future ambitions to reimagine the entertainment experience across numerous areas in addition to esports and analytics/stats like music production, animation, and game development.

Transforming Gameplay
The utilization of AWS's services is a key element in Riot's ability to deliver the best possible game experiences to players.

More than 100 millions hours a month is spent playing League of Legends by players around the world!

Developer Events
Discover the potential of AWS for the gaming industry, while showing off your prediction and machine learning skills for a chance at the final prize. With real data from Riot Games, you’ll
battle it out with other teams to create a win prediction model for League of Legends.

Did You Know: League of Legends produces the most popular esports event of the year when the best professionals compete in its annual World Championships, also known simply as “Worlds.”
Riot Games Globalizes Player Accounts and Maintains Availability on AWS
To provide players with global availability and secure, low latency access, Riot Games migrated hundreds of millions of player accounts into a consolidated, globally-replicated composite database cluster on Amazon Web Services (AWS).
How Riot Games is reinventing remote esports broadcasts
Throughout the COVID-19 pandemic, Riot Games kept its esports rolling with a cloud-based workflow built on Amazon EC2. Now, Riot is taking it to the next level with Project Stryker, a set of three remote broadcast facilities and a follow-the-sun operations model. Utilizing Amazon WorkSpaces and AWS Elemental, Riot strives to build the first-of-its-kind cloud-native remote broadcast operations model in order to produce its largest global esports events, League of Legends Worlds and VALORANT Champions. In this session, follow Riot’s esports journey from a stopgap solution to laying the foundation for the next generation of esports fandom.
How Riot Games processes 20 TB of analytics data daily on AWS
Riot Games ingests about 20 TB of data every day on AWS. This data powers a wide range of services including game matchmaking, in-game personalization, analytics, security, and player behavior management. Until recently, this data was only queryable for up to 6 hours after it was produced. With Amazon MSK, the team reduced time down to 5 minutes. Amazon MSK also allowed Riot Games to lower TCO and deprecate an aging map-reduce-based pipeline. In this session, Riot Games describes the before state, migration path, current state and future state of their data ingestion pipeline.
How AWS and Riot Games built a governance reporting engine
The Riot Act is an automated summary of strategic insights, opportunities, and actions that are customized by teams. In this session, learn how AWS and Riot Games built a solution that unifies cost, usage, recommendations, performance, governance, and security into a data lake and prescriptive reporting engine.
Products Powering Riot Games
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