Process and render vast amounts of particles to create natural phenomena, such as dust, smoke, and ocean foam.
Run it on most Windows or Linux systems, including laptops and render nodes without dedicated high-end graphics accelerators.
Use it with Autodesk 3ds Max, Autodesk Maya, and Cinema 4D, or use it as a standalone particle renderer.
Support multiple per-particle data channels and light-scattering models for deep levels of control over the final image.
How it works
How to get started
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