Create particle simulations faster for Autodesk 3ds Max compared to competing fluid dynamics plugins.
Allow artists without programming or scripting experience to easily use an extensible procedural geometry modifier.
Give users access to artist-friendly channel-editing workflows similar to node-based image-compositing applications.
Access optimized geometry and particle lookup operations not available in the Autodesk 3ds Max SDK.
How it works
Support multiple input sources
Enable formats, such as PRT and RealFlow BIN, and simulations from FumeFX, Particle Flow, cebas thinkingParticles, and 3ds Max Force Space Warps.
Create and simulate new fields, including velocity fields, and the loading and saving of field data using industry-standard formats.
Integrate field data
Combine field data with 3ds Max subsystems, such as Particle Flow, MassFX, Hair and Fur, Materials, most renderers, and other systems.
Connect to AWS Thinkbox Krakatoa high-volume particle renderer
Operate compatibly with AWS Thinkbox Krakatoa and its various components, including PRT objects, Magma and Delete modifiers, and Particle Data Viewer.
How to get started
Access Open Source Code
Check out the AWS Thinkbox Stoke source code for 3ds Max.
Explore changes to AWS Thinkbox services
AWS Thinkbox services are now available for free.
Connect with AWS Thinkbox Stoke support
Connect with a specialist for guidance and assistance to achieve your objectives.