BrowserStack
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Real-Device Cloud Makes iOS and Android Testing Effortless
What do you like best about the product?
The real-device cloud has been a huge benefit for us, since it lets us do true validation on actual iOS and Android hardware without the hassle of maintaining a physical lab. It also helps catch those specific rendering and touch-behavior issues that emulators typically miss.
What do you dislike about the product?
There’s a slight delay when you first boot up a session or when you try to switch between different devices. It’s understandable since you’re connecting to actual physical hardware, but it can still feel a bit slow—especially when you’re in a hurry.
What problems is the product solving and how is that benefiting you?
It helps me tackle the complex challenge of verifying app performance across a fragmented mix of browsers and operating systems. By bringing everything together in a single cloud platform, it keeps my daily workflow faster, more streamlined, and better organized.
Solid cross-browser testing tool that saves us from maintaining our own device lab
What do you like best about the product?
The thing I appreciate most is that I don't have to worry about setting up physical device or virtual machine anymore. I can test our web app on actual iPhone, Samsung phones, and older browser versions within minutes. The Selenium integration is straightforward - I just point my existing scripts to their hub URL and they run on whatever browser/OS combo I need. Live testing is also useful when a developer says "it works on my machine" and I need to quickly check a specific Safari version or an older Android device. The debugging tools like video recordings, screenshots, and network logs help a lot when I need to share big evidence with the developer team.
What do you dislike about the product?
Sometimes the sessions feel slower compared to running tests locally, especially during peak hours. Mobile device sessions can lag a bit, which is frustrating when you are trying to reproduce a quick big. The pricing also gets steep when your team grows or when you need more parallel sessions for your CI pipeline. The UI for App Live can also feel a bit cluttered when you are switching between multiple devices.
What problems is the product solving and how is that benefiting you?
We don't need to maintain an in-house device lab anymore, which saves cost and time. Our team can run automated regression suites in parallel across multiple browsers, which has cut down our release testing time significantly. It also helps us catch browser-specific issues before production - things we'd otherwise miss because we mostly develop on Chrome. For client demos and bug verification on specific OS versions, it's been reliable. Overall, it fits well into our Agile cycles where we need quick feedback across environments.
Easy Cross-Device Testing That Boosts Productivity
What do you like best about the product?
Cross-device testing is very easy. It has improved my productivity and made the whole process much more hassle-free.
What do you dislike about the product?
It’s a bit expensive for small startups.
What problems is the product solving and how is that benefiting you?
Less time-consuming overall, with increased bandwidth for other work. It also helps me identify compatibility issues much faster, and it makes it easier to look for bugs.
Big Time-Saver for Cross-Browser Testing, but Sessions Load Slowly and It’s Pricey
What do you like best about the product?
It saves a lot of time when testing across different browsers and devices, and it doesn’t have that emulator-like behaviour.
What do you dislike about the product?
Session loading takes a little longer than I’d like, and the price is on the higher end.
What problems is the product solving and how is that benefiting you?
No more spinning up VMs just to test a bug. It lets me see how the app works on real devices and across different browsers.
Fast, Efficient Real Device Testing—But Pricing May Challenge Startups
What do you like best about the product?
It's very fast,efficient and real device testing instead of simulators
What do you dislike about the product?
Pricing is on the higher side for small startups
What problems is the product solving and how is that benefiting you?
I can test apps and websites across multiple devices without my organization having to maintain a physical device lab.
Solid Platform, became part of our daily workflow
What do you like best about the product?
What I appreciate most is how it has quietly become a default tool in our deployment checklist. Before pushing any release to staging, we do a quick BrowserStack pass - Chrome, Edge, Safari latest, one Android device, one iOS device - and it just works without any installation or configuration hassle.
The integration story is strong. We have connected it with our Azure DevOps pipeline for automated runs, and the reports come back with clear pass/fail per browsers. For .NET project with React frontends, this combo of automate plus pipeline integration has stabilised our release process a lot.
App live ks particularly useful when we ship hybrid apps. Being able to test on a real Pixel or Galaxy device without owning one is a big cost-saver for the team.
The integration story is strong. We have connected it with our Azure DevOps pipeline for automated runs, and the reports come back with clear pass/fail per browsers. For .NET project with React frontends, this combo of automate plus pipeline integration has stabilised our release process a lot.
App live ks particularly useful when we ship hybrid apps. Being able to test on a real Pixel or Galaxy device without owning one is a big cost-saver for the team.
What do you dislike about the product?
Some honest issues - occasionally the device I want is busy and I have to wait or pick a similar model. For Indian-specific testing scenarios like UPI flows in apps or testing on commonly-used budget devices (Redmi, Realme variants), the device library could be expanded.
What problems is the product solving and how is that benefiting you?
Mainly two things - reducing the “works on my machine” problem and eliminating physical device dependency. Our team is distributed, so nobody has to courier a phone to another developer for testing anymore. We catch browser-specific JavaScript issues and CSS rendering problems early, which means fewer hotfixes after go-live. Overall, the confidence to deploy on a Friday evening has improved, and that itself says a lot.
Easy Multi-Device Testing Without Physical Devices
What do you like best about the product?
It's easy to test applications on multiple real devices and browsers in their dynamic interface, without needing to maintain a local infrastructure.
What do you dislike about the product?
Is its price, which can be high for small teams or heavy use. Additionally, performance can sometimes be slow or unstable during remote sessions, especially when testing on certain devices or under certain network conditions.
What problems is the product solving and how is that benefiting you?
Helps us simplify mobile application testing by allowing APK integrations and testing across multiple real devices without maintaining a physical device lab.
Finally stopped chasing phones around the office
What do you like best about the product?
Real device access is the killer feature. When a bug report says "only happens on iPhone 12 mini on iOS 16.4," I am testing on that exact setup in under a minute. No more maintaining a physical device lab, no more hunting for the right phone. Sharing sessions with teammates is also super easy, which has made debugging way more collaborative.
What do you dislike about the product?
Occasional wait for popular devices during peak hours, and sessions start times can feel slow sometimes. Minor stuff.
What problems is the product solving and how is that benefiting you?
Real device coverage without the overhead of owing and maintaining devices. Releases ship faster because QA isn't blocked waiting for hardware, and bugs get reproduced and fixed in the same sprint instead of dragging on.
Real Device Cloud Delivers Reliable, Production-Ready Testing
What do you like best about the product?
The real device cloud is definitely the standout feature for me. Being able to test on actual hardware, rather than relying on emulators, gives us results that feel far more reliable and accurate for our production builds.
What do you dislike about the product?
Cost is a significant factor for me, since it’s priced higher than some other solutions, which can be difficult for smaller teams to justify. I also occasionally notice some lag that seems tied to the remote network connection, and the session time limits can feel restrictive when we’re in the middle of a complex debugging task.
What problems is the product solving and how is that benefiting you?
It removes the huge burden of maintaining an in-house device lab, while still ensuring our apps run smoothly and reliably across every imaginable platform.
Great for Cross-Browser & Device Testing When Real Devices Aren’t Available
What do you like best about the product?
It's best used for cross-browser and device testing, especially when real devices aren't available.
What do you dislike about the product?
Test flakiness and timeouts, especially in automate. A very visible pain point at Cbus is tests timing out or behaving inconsistently, particularly in automated runs.
What problems is the product solving and how is that benefiting you?
At Cbus, teams often can’t access non‑prod environments on physical work mobiles, which blocks mobile and browser testing during delivery and release activities.
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