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Unreal Engine 4

Epic Games | 3.1.2

Windows, Windows Server 2019 Base 1809 - 64-bit Amazon Machine Image (AMI)

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External reviews

131 reviews
from G2

External reviews are not included in the AWS star rating for the product.


    Connor H.

Best Engine For All Your 3D Needs

  • April 23, 2016
  • Review provided by G2

What do you like best about the product?
I started out with Unreal 2.0 which was very hard to use, however after all this time I finally understand why they call it Unreal. Whether you need to create simple renders or photorealistic interior shots, Unreal has your back all the way. It's fairly intuitive, packed with examples and has a marketplace full of professionally produced content, plenty of which is free!

Unreal also features a node based script creator. Things that were previously only possible to do with code can now be done with a few drag and drop operations, and it's not just simple things, you can create entire AI systems without ever having to write a line of code.
What do you dislike about the product?
It's hard to fault Unreal, the content it comes with and the tutorials give it a very strong rating in my opinion. If anything the only fault I can think of is that newcomers may not be familiar with some of the terminology used in the environment and that poses a problem to end users as the documentation may not cover all terms.

You may require a beefier PC than the one you've currently got if you want to work with Unreal, but that's to be expected when you work with such a high-end engine.
What problems is the product solving and how is that benefiting you?
Previously our money would vanish as we acquired more and more assets, however the Unreal marketplace lets us cherry-pick the things we need instead of having to buy massive bundles where we use maybe one or two things. We can invest the money saved in things like workstation upgrades and, well, more assets.
Recommendations to others considering the product:
Make sure your workstations are capable of running Unreal. Have Google and the Unreal documentation on standby for if you encounter something you're unfamiliar with.


    Максим .

The best software for interactive architectural visualization, virtual tours and game development.

  • April 15, 2016
  • Review verified by G2

What do you like best about the product?
It is open source. Availability, photorealistic visualization. Advanced visualization system allows you, after a ligth building, make it screenshots, and to travel freely on it in real time.
Many built-in editors greatly simplify the work. Other pleasant things - great, friendly community engine, regular updates and the ability to create assets list for the stock exchange Asset Marketplace.
One of the great advantages of the engine - a visual programming system - blueprints. With this system alone can create absolutely all game logic. it is perfectly suitable for those who are far from the line of programming, namely designers, but also it has the opportunity to work with the language C ++.
What do you dislike about the product?
Excessive difficulty of the engine for beginners. You cant import simple object animation or baked animation without rigs, only skeletal mesh, but you can create it inside the engine using blueprints. It requires a lot of hard disk space and a powerful graphics card if you want epic textures, materials, lighting settings and miscalculations speed.
What problems is the product solving and how is that benefiting you?
I use the engine for Architectural visualization, video presentations, interactive virtual tours on the basis of UE4 technology. If we talk about the use of the Engine for video presentations and Architectural visualization in real time - it is the best tool, because other programs perform the same tasks much more slowly.
Also UE4 rendering speed and quality is a pleasant surprise.
Recommendations to others considering the product:
If you are looking for a program for the rapid implementation of high-quality architectural visualization or video presentations, and you do not want to wait for the result of rendering sutkami- this software is for you.
Also, if you want to develop computer games you should pay attention to this engine.


    Jake E.

Powerful and FREE!!

  • April 13, 2016
  • Review verified by G2

What do you like best about the product?
Honestly, the fact that it is free is probably the best for me. I'm not a game designer and I would never have had the need or the desire to pay a large amount of money for this program, but I've learned a lot being able to use it for free.
What do you dislike about the product?
It can get a little confusing (extremely so since I am self-teaching) and it seems to be designed mainly to handle smaller FPS-type games.
What problems is the product solving and how is that benefiting you?
Just playing with it
Recommendations to others considering the product:
I learn everything from YouTube! It's an excellent source for information.


    Recreational Facilities and Services

Great, easy to use game engine!

  • April 13, 2016
  • Review verified by G2

What do you like best about the product?
It is very simple to use. Anything can just be added into your workspace, and manipulated. There is a large store of pre-built assets, scripts, and just about anything else you can think of available for purchase, or for free. If you need help with something you can easily ask a question on the forums, or just search it.
What do you dislike about the product?
It can be hard to pickup, and there are many features that you will need to spend some time viewing tutorials in order to understand.
What problems is the product solving and how is that benefiting you?
This lowers the cost of game production because it is an engine that has had extensive development put into it, and it has thousands of pre-built assets that can be used.


    Daniel Mauricio P.

Quickly AAA quality

  • April 07, 2016
  • Review provided by G2

What do you like best about the product?
Graphic Quality, blueprints, nodes, C++ integration, unexpensive, high quality in a few time, realistic lighting, a lot of interesting tools to increase the productivity, community grow up and a market.
What do you dislike about the product?
It needs a powerful machine to work fine, it's a little inneficient, this engine is not optimizated, is just about "this looks amazing, but is because you have a powerful machine", if you want to create a mobile game is not a good option. The interface could be better. The Shaders compilation take too much time, the workflow should be if you want to do a game with low visual quality, the engine requieres a low machine requirements, not if you want to do a mobile game, you need an expensive machine.
What problems is the product solving and how is that benefiting you?
is one of my choices if I want to work in realtime arquitectural visualization.
Recommendations to others considering the product:
You need a powerful machine, at lest a nvidia graphic card with 2 gigas, 12 gigas of ram memory and a core I7 processador. The engine is free but is not 'free' at all, if you publish a game you need to pay the 5% to Epic, not too much, but it´s something to considerated.


    Christian C.

AAA game engine within a hand's reach

  • April 07, 2016
  • Review verified by G2

What do you like best about the product?
I began using Unreal, coming from a Unity background. Unreal provides a high-end quality to projects, in terms of graphics. Games made in Unreal look amazing.

Furthermore, it has a low-level barrier for beginners who might have not that much experience with programming. The Blueprints Visual Scripting system allows developers to work, without too much hassle, much drag-and-dropping nodes which connect and that represent the overall logic of the different elements in the game.
What do you dislike about the product?
Despite being a top-notch engine, Unreal tends to be overwhelming in terms of user interface and general workflow. In terms of programming, the engine supports C++; however, I found it very tricky and messy to use. In other words, Unreal is not intuitive for beginners.

Projects, even empty ones, tend to occupy a great deal of space in disk, specially if they were created as a C++ Project, instead of a Blueprint Project. This is particularly annoying when working with source control systems (e.g. git) and online solutions such as GitHub or BitBucket, which limit the maximum size of a repository to a certain amount.
What problems is the product solving and how is that benefiting you?
Right now, the main benefit of using Unreal is its Blueprints Visual Scripting system, which allows rapid prototyping of ideas that later might be fully developed.
Recommendations to others considering the product:
Although not as extensive as Unity, Unreal does have plenty of resources, tutorials and communities available on the internet, which serve as a great starting point for beginners.


    Mike B.

Great engine

  • March 31, 2016
  • Review verified by G2

What do you like best about the product?
It has a ton of features out of the box and is packed with plenty of example content; full scenes, shaders, geometry, animation, dynamics- its all there. The visual coding "Blueprint" system makes some of the more technical aspects of game dev accessible to a wider range of artists. The online docs and forums are also very nice and active. The marketplace is a great place for artists to share their work or knowledge. A lot of the assets are free or have affordable pricing..
What do you dislike about the product?
There are a lot of different windows and systems for each task. It's a bit hard to wrap my head around at first, but I eventually got it. I guess it makes sense, but it would be nice to have a more unified workflow for the variety of different tasks. I think they're starting to address this issue by removing redundant UI and putting panels in more consistent positions.
What problems is the product solving and how is that benefiting you?
We're able to prototype quickly, and then build upon those early ideas. It's a very flexible and visual workflow, so problems are easy to pinpoint. The built-in marketplace is great for buying assets to use in production or just to open up and learn. They also have a lot of free options to choose from. It helps ease the burden of production, especially if you're just starting out.
Recommendations to others considering the product:
Utilize all of the docs/forums/tutorials that Epic Games provides. They're a great starting place and reference for later use.


    Davide A.

Incredible Graphic, Amazing Engine

  • March 29, 2016
  • Review verified by G2

What do you like best about the product?
The Unreal Engine is the state of the art of real-time graphic. If you are an artist or a 3D artist you will do something amazing in no time. It is guaranteed. The community is really good, the support is good, the engine is solid and if you are not an experienced programmer the visual programming system (blueprints) is amazing.
What do you dislike about the product?
There are two things I don't really like of UE. Background: I am a lonely programmer with poor artistic skills.

The first problem is that UE requires you work in a particular way. You have to understand well how the engine is built (GameState, Controller, Pawn, Actors and so on). If you work according to the rules you will have an amazing boost, otherwise, if you don't (like me) you will often fight with the engine.

The second thing is the programming interface. I don't really like the visual programming paradigm, and the alternative, direct C++ programming, is not suitable for fast iterations. Compilation time is slow, programming errors can make the engine crash, C++ requires more attention... I don't know, but I am not comfortable with both systems as a lone developer.
What problems is the product solving and how is that benefiting you?
I tried Unreal Engine for almost a year because the graphical looking of the engine is really exceptional. But my productivity in the engine is still way slower than with any other engine (even custom made!).
Recommendations to others considering the product:
In my experience, Unreal Engine has a steeper entry-level deifficulty. You need to study more the engine in order to start doing something. Fortunately, there are many examples out there. If you are a 3D graphic, go for it, it is totally worth it. If you are a programmer, try it. It is free. If you are confortable with the architecture and the programming tools it is a good investiment.

However, Unity and Game Maker are two more "straightforward" tools for 3D and 2D respectively.


    JOSE RICARDO M.

My tool for great sceneries

  • March 27, 2016
  • Review provided by G2

What do you like best about the product?
First of all I have to start with that is a totally free program.
Initially a program created for video games, but already has inclusion in other areas such as architecture, advertising or simply creation mode for virtual reality. One of the things I like most is how easy it is to use your system and dynamic that can be. I am an architect and designer and is one of my tools to use for aninmaciones and presentations of my projects
What do you dislike about the product?
I would like that this program already has a more complete and improved system for problems you can have with the UV maps. I think in the future is an issue that has to be solved. Also the benefit that can work with GPU is great
What problems is the product solving and how is that benefiting you?
This tool has given me speed my workflow and my deliveries. This gives me time to other activities previously spent doing animations.
Recommendations to others considering the product:
If you want a tools to create great sceneries, work flow and easy to work with GPU this is the program


    Darian R.

Beautiful and customizable real-time engine

  • March 25, 2016
  • Review provided by G2

What do you like best about the product?
The visual quality of Unreal Engine 4 is outstanding. You can achieve very beautiful visuals once you are able to harness the techniques required to create the materials and importing the 3d assets.

Special effects such as rain, depth of field and many other enhance the realistic nature and allow you to craft experiences for your customers or environments. The amazing thing is being able to add these effects in real time and see the results near-instantly. What was once a toolset available to high end game studios is now available to practically anyone!

The engine provides many valuable tools are your disposal that you can utilize to achieve various visual styles from photo-realistic to stylistic or cel shaded.

Not to mention it's free!
What do you dislike about the product?
There is a steep learning curve, which given the technology is understandable. However, be prepared to spend a lot of time combing through various places to come up with solutions.

There is a long development pipeline for the amount of time it takes to develop for Unreal, texture baking, lighting, hardware requirements, etc.
What problems is the product solving and how is that benefiting you?
Real-time visualizations for conceptual spaces that are visually stunning, helping clients to see what a concept would look like during the design process.
Recommendations to others considering the product:
Look at Unity as a possible option.