Unreal Engine 4
Epic Games | 3.1.2Windows, Windows Server 2019 Base 1809 - 64-bit Amazon Machine Image (AMI)
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Design VR with Unreal Engine
What do you like best about the product?
For beginners, their team provides great support by providing so many tutorials to make it easy for us to learn how to operate it. It works excellent for rendering real character photos.
What do you dislike about the product?
the main problem I faced while using Unreal Engine is a lagging issue. It lags a lot of times when I was working on it.
What problems is the product solving and how is that benefiting you?
this game engine helps me to develop the game by providing so many features to develop games. I am using Unreal for my VR projects and am satisfied with their services. This software provides a free trial, and gives a lot of features to develop your game which makes it a better option than others.
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a great option for video games
What do you like best about the product?
What I like most about Unreal is that it is a free and very high-quality tool. It is a tool that works perfectly in our augmented reality projects.
What do you dislike about the product?
It is software for which I would like more complete documentation in Spanish to be included, as it is very limited. It is a program that also requires a lot of machine power and runs slowly on outdated machines.
What problems is the product solving and how is that benefiting you?
It is an easy-to-understand tool, with many examples and a lot of support for augmented reality projects, and it also has high quality for virtual reality projects.
Unreal is industry standard for a reason
What do you like best about the product?
I want to preface this review with the fact that I have been using different versions of the Unreal Engine for over eight years. My professional experience is primarily in User interfaces for games on PC and console.
UMG (Unreal Motion Graphics):
UMG is excellent for prototyping and getting ideas out there. Using UMG goes especially for those who are not comfortable working in code. If done well, UMG can be very powerful. Developers can debug, add breakpoints, watch variables and change values at runtime to see how it would affect the game.
C++ / Macros:
C++ in Unreal is somewhat like simplified C++ due to the macros and garbage collection. In conjunction with UMG, developers can fully unlock the engine's potential by empowering designers, writing tools and shortcuts.
Ease of Use:
Plenty of tools are built into the engine to make one's job easier. For example, the localization tool will gather the text the developer defines and put it in a PO file for localization in targeted languages. One can build for multiple platforms at once with a click of a button. The new and upcoming CommonUI features make creating UI a dream.
Documentation:
Documentation is phenomenal! Epic hosts official documentation for multiple versions of the engine. In addition to this, the forums and StackOverflow has an abundance of knowledge.
UMG (Unreal Motion Graphics):
UMG is excellent for prototyping and getting ideas out there. Using UMG goes especially for those who are not comfortable working in code. If done well, UMG can be very powerful. Developers can debug, add breakpoints, watch variables and change values at runtime to see how it would affect the game.
C++ / Macros:
C++ in Unreal is somewhat like simplified C++ due to the macros and garbage collection. In conjunction with UMG, developers can fully unlock the engine's potential by empowering designers, writing tools and shortcuts.
Ease of Use:
Plenty of tools are built into the engine to make one's job easier. For example, the localization tool will gather the text the developer defines and put it in a PO file for localization in targeted languages. One can build for multiple platforms at once with a click of a button. The new and upcoming CommonUI features make creating UI a dream.
Documentation:
Documentation is phenomenal! Epic hosts official documentation for multiple versions of the engine. In addition to this, the forums and StackOverflow has an abundance of knowledge.
What do you dislike about the product?
Alongside the great features of the Unreal Engine, there is a pitfall. Some tools exposed in Blueprint such as bindings are not very well optimized. Giving newer developers these tools can be detrimental to performance.
What problems is the product solving and how is that benefiting you?
We are using the Unreal Engine to launch multiple titles. Since it is industry standard, we are able to draw upon a large talent pool for support, to perform work and to assist them in return.
Most powerful game engine on earth 🌎.
What do you like best about the product?
Graphics performance, lightning, nanite, lumen.
What do you dislike about the product?
Documentation, I would like it even more if unreal update their documentation in good way.
What problems is the product solving and how is that benefiting you?
It helps me to make games and promo for the games.
The next gen realtime 3D Engine - A bug leap towards the future of 3D and Media
What do you like best about the product?
The best thing about the unreal engine is its stability and productivity. It is remarkable how drastically it is changing the industry users to move into real-time 3D environments from traditional 3D. It will change the 3D and VFX Film industry forever with toolsets like UE5 Virtual Productions tools, Lumen and Nanite etc.
What do you dislike about the product?
With more and more stuff for the end users getting added to the engine, somewhere, it requires extra resources to keep the performance high and thus, it lacks some stability which leads to random crash reports or unhandled errors.
What problems is the product solving and how is that benefiting you?
The biggest problem Unreal Engine is solving is the way real-time 3D worked till now. The Engine can now handle high poly meshes such as Zbrush sculptures directly out of the box with the help of Nanite. While on the other side, real-time global illumination with the use of Lumen is drastically changing how users traditionally spend hours doing that work which can be done in just a few minutes now.
High level game design software
What do you like best about the product?
This is the best software of big game designs. It allows high level graphics for game. Also it allows game studio for desing characters and game modes. This is big software that all the developers use to create games. All the big games like PUBG, Free Fire, Fortnight, Gotham Night, Redfall.
What do you dislike about the product?
The only thing that I dislike in this software is that it has too much power and memory consumption software. Also it is too costly to buy. Low powered PCs not working properly for this software.
What problems is the product solving and how is that benefiting you?
Unreal Engine has problem in execution and rendering related. If you build execution you cannot do anything at that time. Also interface is bit confusing. Changes in interface may be beneficial.
Unreal Engine has generated growth in my experience & Workflow, I can recommend!
What do you like best about the product?
One of the best game creation tools is also used to create simulated environments, I believe it is one of the easiest tools to use and when you have difficulty, it's very easy to find help.
What do you dislike about the product?
One drawback i faced lots of time is that the lagging issue, when we add assets to the unreal engine project it lags a lot & also when it comes to rendering or executing a build the computer cannot be used for another process.
What problems is the product solving and how is that benefiting you?
Since Unreal Engine's renders are of very good quality, we use it hand-in-hand with iClone. We create the animations in iClone, then use the live-link feature to send the animations over to Unreal Engine for rendering
Unreal Engine Review
What do you like best about the product?
The software is fantastic, and easy to create games and design environments inside it. It also allows you to do user friendly programming using blueprints & node based setup.
What do you dislike about the product?
There are a few glitches in exporting and rendering the scene sometimes when the processor has so much geometry to calculate. Also, it requires high-end GPUs such as RTX cards which are not easily affordable by everyone.
What problems is the product solving and how is that benefiting you?
It improved the lighting issues compared to the previous releases. The best things most beneficial to its users are the new geometry handling system Nanite and the new lighting system Lumen.
I've only used it briefly, but I feel it's an amazing tool!
What do you like best about the product?
Unreal Engine is an amazing development tool, and I love how it has a very visual programming capability, making it easier to learn how to use it even if you don't have a lot of programming skills. I really like that it has a very active community and that's relatively easy to gather information online depending on what you are trying to achieve. I've only used it briefly, but I coordinated multiple projects that used it as the main development tool, particularly VR projects that my team developed. I also like that the tool keeps getting updated from what I saw in the media. It's getting more and more robust, allowing for incredible visuals for games and VR projects.
What do you dislike about the product?
The only downside I can remember is that it required a robust computer to run it properly, however, I'm guessing that just because we were using it for Virtual Reality projects that alone would require strong hardware. I can't remember any other issues or things that I dislike about it.
What problems is the product solving and how is that benefiting you?
The main problem it was solving is software development focused on Virtual Reality applications, particularly with the incorporation of gamification elements. It also solved the problem of not requiring much writing in a programming language, as its visual interface helped to explore the elements more easily. The team I coordinated had previous experience using UnrealEngine, which made it easier to achieve our goals.
Create your dreamworld exactly as you imagine with UE5 beginner friendly open world game engine!
What do you like best about the product?
Being free-to-use software, UE is both beginner-friendly and the most versatile platform for game design and architectural visualization! with the new UE5, Nanite & Lumen features available to explore :D
What do you dislike about the product?
The only downside of using this powerful software is that you need a powerful laptop. Although it is the same with all game engines similar to UE, designers won't mind.
What problems is the product solving and how is that benefiting you?
Being AR/VR architect, it is must need the skill to develop as a game designer. Being confused about what software serves my needs, UE felt like a no-brainer! Developing different skills for more challenging work.
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