AWS Compute Blog

Category: Amazon DynamoDB

Lambda resource policy document

Building well-architected serverless applications: Managing application security boundaries – part 1

This series of blog posts uses the AWS Well-Architected Tool with the Serverless Lens to help customers build and operate applications using best practices. In each post, I address the serverless-specific questions identified by the Serverless Lens along with the recommended best practices. See the introduction post for a table of contents and explanation of the example application. Security question SEC2: […]

Solution architecture

Building leaderboard functionality with serverless data analytics

In this post, I explain the all-time leaderboard logic in the Alleycat application. This is an asynchronous, eventually consistent process that checks batching of incoming records for new personal records. This uses Kinesis Data Firehose to provide a zero-administration way to deliver and process large batches of records continuously.

pattern

Exploring serverless patterns for Amazon DynamoDB

Amazon DynamoDB is a fully managed, serverless NoSQL database. In this post, you learn about the different DynamoDB patterns used in serverless applications, and use the recently launched Serverless Patterns Collection to configure DynamoDB as an event source for AWS Lambda. Benefits of using DynamoDB as a serverless developer DynamoDB is a serverless service that automatically […]

Errors in queue processing

Operating Lambda: Debugging configurations – Part 3

This post explains common integration errors in Lambda-based applications. These include running an unintended version or alias of a function, triggering infinite loops unintentionally, and issues with downstream availability. In each case, I explain steps you can take to remediate the issue.

Reference architecture

Building a serverless multi-player game that scales

This post introduces the Simple Trivia Service, a single- and multi-player game built using a serverless-first architecture on AWS. I cover different solutions that you can use to enable connectivity from your game client to a serverless-first backend for both single- and multi-player games.

ICYMI Q4 calendar

ICYMI: Serverless Q4 2020

Welcome to the 12th edition of the AWS Serverless ICYMI (in case you missed it) quarterly recap. Every quarter, we share all of the most recent product launches, feature enhancements, blog posts, webinars, Twitch live streams, and other interesting things that you might have missed! In case you missed our last ICYMI, check out what […]

AWS re:Invent 2020

ICYMI: Serverless pre:Invent 2020

During the last few weeks, the AWS serverless team has been releasing a wave of new features in the build-up to AWS re:Invent 2020. This post recaps some of the most important releases for serverless developers. re:Invent is virtual and free to all attendees in 2020 – register here. See the complete list of serverless […]