AWS Compute Blog

Category: Technical How-to

Scaling your applications faster with EC2 Auto Scaling Warm Pools

This post is contributed by Scott Horsfield, Principal Solutions Architect for EC2 Scalability, Surabhi Agarwal,  Senior Product Manager for EC2 Auto Scaling, and Chad Schmutzer, Principal Developer Advocate for Amazon EC2. Customers have been using EC2 Auto Scaling to architect sophisticated, scalable, and robust applications on the AWS Cloud for over a decade. Launched in […]

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create a container service, micro

Launching a WordPress Website using Amazon Lightsail Containers

This post is written by Benjamin Gardiner, Partner Solutions Architect. Amazon Lightsail is a great way to get familiar with AWS. Lightsail simplifies the deployment of instances, databases, load balancers, CDNs, and now also containers. In this post I demonstrate how easy it is to launch a WordPress website using Lightsail containers and a Lightsail […]

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G4ad

Deep dive on the new Amazon EC2 G4ad instances

This post is contributed by Amr Ragab, Senior Solutions Architect, Amazon EC2 The Amazon EC2 G4ad instance type is the latest addition to AWS’ portfolio of accelerated computing instance types. These instances are ideal for graphics-enabled and gaming workloads. They provide the best price performance for graphics intensive applications such as virtual workstations, gaming and […]

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Supporting AWS Graviton2 and x86 instance types in the same Auto Scaling group

This post is written by Tyler Lynch, Sr. Solutions Architect – EdTech, and Praneeth Tekula, Technical Account Manager. As customers seek performance improvements and to cost optimize their workloads, they are evaluating and adopting AWS Graviton2 based instances. This post provides instructions on how to configure your Amazon EC2 Auto Scaling group (ASG) to use […]

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Reference architecture

Building a serverless multi-player game that scales

This post introduces the Simple Trivia Service, a single- and multi-player game built using a serverless-first architecture on AWS. I cover different solutions that you can use to enable connectivity from your game client to a serverless-first backend for both single- and multi-player games.

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Spark Deployment on Kubernetes Cluster

Running cost optimized Spark workloads on Kubernetes using EC2 Spot Instances

This post is written by Kinnar Sen, Senior Solutions Architect, EC2 Spot  Apache Spark is an open-source, distributed processing system used for big data workloads. It provides API operations to perform multiple tasks such as streaming, extract transform load (ETL), query, machine learning (ML), and graph processing. Spark supports four different types of cluster managers (Spark standalone, Apache […]

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Process to install and configure the CloudWatch agent

How to monitor Windows and Linux servers and get internal performance metrics

This post was written by Dean Suzuki, Solution Architect Manager. Customers who run Windows or Linux instances on AWS frequently ask, “How do I know if my disks are almost full?” or “How do I know if my application is using all the available memory and is paging to disk?” This blog helps answer these […]

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Optimizing AWS Lambda cost and performance using AWS Compute Optimizer

This post is authored by Brooke Chen, Senior Product Manager for AWS Compute Optimizer, Letian Feng, Principal Product Manager for AWS Compute Optimizer, and Chad Schmutzer, Principal Developer Advocate for Amazon EC2 Optimizing compute resources is a critical component of any application architecture. Over-provisioning compute can lead to unnecessary infrastructure costs, while under-provisioning compute can […]

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