AWS Compute Blog

Category: Game Development

Reference architecture

Building a serverless multi-player game that scales

This post introduces the Simple Trivia Service, a single- and multi-player game built using a serverless-first architecture on AWS. I cover different solutions that you can use to enable connectivity from your game client to a serverless-first backend for both single- and multi-player games.

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Improving and securing your game-binaries distribution at scale

This post is contributed by Yahav Biran | Sr. Solutions Architect, AWS and Scott Selinger | Associate Solutions Architect, AWS  One of the challenges that game publishers face when employing CI/CD processes is the distribution of updated game binaries in a scalable, secure, and cost-effective way. Continuous integration and continuous deployment (CI/CD) processes enable game publishers […]

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