AWS Compute Blog

Category: Game Development

Figure 5: The webpage of the Android streaming game portal.

Streaming Android games from cloud to mobile with AWS Graviton-based Amazon EC2 G5g instances

This blog post is written by Vincent Wang, GCR EC2 Specialist SA, Compute. Streaming games from the cloud to mobile devices is an emerging technology that allows less powerful and less expensive devices to play high-quality games with lower battery consumption and less storage capacity. This technology enables a wider audience to enjoy high-end gaming […]

Reference architecture

Building a serverless multi-player game that scales

This post introduces the Simple Trivia Service, a single- and multi-player game built using a serverless-first architecture on AWS. I cover different solutions that you can use to enable connectivity from your game client to a serverless-first backend for both single- and multi-player games.