Lumberyard & Amazon GameLift Blog

Tag: Amazon

SpeedTree 8 – Free for Lumberyard Developers

Following the release of Starter Game, we’re thrilled to give you another tool for building imaginative worlds in Lumberyard. Introducing SpeedTree 8 for Lumberyard, available free to all Lumberyard developers starting today. You can download it here. The combination is a powerful one: take the industry-standard in 3D vegetation modeling, seamlessly integrate it with Lumberyard’s […]

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Now Available – Lumberyard Beta 1.8, Introducing the Cloud Gems Framework

We’re excited to announce the release of Lumberyard Beta 1.8, which you can download here. This release contains over 234 new improvements, fixes, and features, and introduces Cloud Gems Framework, a new framework designed to help you build popular cloud-connected features in as little as 30 minutes with one engineer. As AWS, we are fortunate to […]

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Lumberyard @ SIGGRAPH 2016

  Join Lumberyard at the Anaheim Convention Center in California for SIGGRAPH 2016;  five days full of events, computer graphics, interactive techniques, demos, screenings, and hands-on sessions with various building tools! Visit us at Booth #655, found on the Expo Hall – Hall D, during the following times: Tuesday July 26th – 9:30 AM to 6:00 PM […]

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GDC 2016!

The Amazon GameDev team is excited to showcase Amazon Lumberyard and Amazon GameLift at this year’s GDC. We’ve been hearing positive and helpful feedback since our launch last month and will be discussing new features and improvements based on that feedback. Our booth is located in the Main Hall #1224, and we are eager to […]

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Welcome to the Amazon GameDev Blog!

Hi, my name is Eric Schenk, General Manager for Amazon Lumberyard, and I’d like to welcome you to the Amazon GameDev Blog. We have been hard at work developing new technology to solve problems for game developer customers. Today, we introduce Amazon Lumberyard, a free AAA game engine deeply integrated with AWS and Twitch – […]

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