AWS Architecture Blog

Category: Game Development

Event sourcing architecture

How The Mill Adventure Implemented Event Sourcing at Scale Using DynamoDB

This post was co-written by Joao Dias, Chief Architect at The Mill Adventure and Uri Segev, Principal Serverless Solutions Architect at AWS The Mill Adventure provides a complete gaming platform, including licenses and operations, for rapid deployment and success in online gaming. It underpins every aspect of the process so that you can focus on […]

Architecture Monthyl Magazine - September 2019 (Games)

New Issue of Architecture Monthly: Games

This month’s Architecture Monthly magazine is all about games—not Scrabble, not Uno, not Twister, and certainly not hide-and-seek. No, we’re talking the big business of online, multiplayer games. And did you know that approximately 90% of large, public game companies are running on the AWS cloud? Yep, I’m talking Epic (ever heard of Fortnite?), Ubisoft, […]