Lumberyard & Amazon GameLift Blog

Tag: autoscaling

Using Autoscaling to Control Costs While Delivering Great Player Experiences

Game developers with real-time multiplayer games tell us they want to spend less on infrastructure expenses while still providing great online experiences for their players. The challenge is that player demand can fluctuate each day, hour, or even minute. When server capacity is fixed, developers run the risk of having too much or too little […]

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Amazon GameLift Adds New Regions and Autoscaling Features

Today, Amazon GameLift expands to two new AWS regions in addition to the currently available Northern Virginia and Oregon regions. Developers can now deploy game servers for their session-based, multiplayer games throughout North America, Europe, and Asia Pacific. New region names are: eu-west-1 (Ireland) and ap-northeast-1 (Tokyo) Endpoints are: gamelift.eu-west-1.amazonaws.com and gamelift.ap-northeast-1.amazonaws.com. Additionally, Amazon GameLift’s new autoscaling feature lets developers […]

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