AWS for Games Blog
Tag: AWS Game Dev
Why Small Impact Games shifted to cloud-based infrastructure on AWS for ‘Marauders’
Learn how the developer improved performance at scale while going fully autonomous As an independent video game developer, Small Impact Games (SIG) is accustomed to making the most of its resources to create player-centric experiences. Based in Leicester, England, the studio’s 12-person team has contributed to 22 different titles since its 2012 founding. In gearing […]
Managing your Game Studio on AWS part 2:
Written by Adam Hatfield, Pawan Matta and Daniel Whitehead Edited by Nathan Graves In part one of our series, we discussed the importance of management and governance of your AWS resources for Game Development Studios. We focused on deploying Landing Zones using AWS Control Tower and the services it orchestrates on your behalf, like AWS […]
How to Integrate the AWS C++ SDK with Unreal Engine
Game developers increasingly require cloud technologies to support their games and provide the best experience to their players. Leveraging cloud services provided by AWS can help with important game components such as managing and deploying game servers, running analytics on various game metrics, and utilizing AI/ML to detect player health and retention. Creating and maintaining […]
Managing Your Game Studio on AWS: Part 1
Written by Adam Hatfield, Pawan Matta and Daniel Whitehead Edited by Nathan Graves As game developers first begin their cloud journey, you commonly hear them ask, “Where do we start?” AWS has over 200 services, countless features, and it can be hard to know where to begin and why. One of the most beneficial things […]
Amazon GameSparks adds leaderboards to drive player engagement
Amazon GameSparks is a managed service that provides game developers features for building, running, and scaling the backend of their games; and is currently in preview. Today, we are excited to announce the addition of a new leaderboards feature to help drive player engagement. Game developers have told us they want to spend less time […]
5 essential tools for improving your game studio’s security awareness
As a game studio, the focus is usually on delivering new features to improve your customers gaming experience. Many studios are small and probably don’t have a security team. Even larger studios might not have a full security practice and and as many resources fully dedicated to security as they would like. Not having enough […]
AWS for Games Cohort Modeler: Graph Data Model
This is the second blog of the series introducing the AWS for Games Cohort Graph. You can read the introductory blog here. In the first part of this blog series, we covered what the AWS for Games Cohort Modeler is, what challenges it solves, and provided both a high-level architecture and a code example to […]
AWS announces support for Android, iOS, and MacOS games with AWS GameKit for Unreal Engine
We’re pleased to announce that AWS GameKit now supports Android, iOS, and MacOS games developed with Unreal Engine. Launched on March 23, 2022, AWS GameKit gives game developers the ability to build AWS powered game features, directly from the Unreal Editor, with just a few clicks. With today’s update, the AWS GameKit plugin for Unreal […]
Updates to Amazon GameLift FlexMatch for greater flexibility- Now Available
We are excited to announce three updates to Amazon GameLift’s FlexMatch, an Amazon Web Services (AWS) managed service. The service updates expand existing matchmaking functionality that will allow customers to create more evenly matched player teams with greater precision. GameLift FlexMatch is a customizable matchmaking service for multiplayer games. The service launched in 2017 as a […]
Gain Insights Into Your Player Base Using The AWS for Games Cohort Modeler
This is the first blog post in a series focusing on the AWS for Games Cohort Modeler. The AWS for Games Cohort Modeler is a deployable solution for developers to map out and classify player relationships and identify like behavior within a player base. Within the code sample is a SAM (Serverless Application Module) template […]