AWS for Games Blog

Tag: GameLift

AWS announces General Availability of the Amazon GameLift Plug-in for Unity with CloudFormation Templates

Today, we are excited to announce the general availability (GA) of the Amazon GameLift Plug-in for Unity on GitHub, making it easier to access GameLift resources and integrate GameLift into your Unity game. Amazon GameLift is an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games. GameLift provides a full toolset […]

Moving from P2P to Cloud: How For Honor & Friday the 13th The Game Improved Player Experience

As a game developer, you invest years into building a game and fostering a community of fans that eagerly wait for launch day to arrive. And while backend infrastructure may not be top of mind when trying to provide a great player experience, the choices you make behind the scenes could effect player facing areas […]

Reduce Cost by up to 90% with Amazon GameLift FleetIQ and Spot Instances

Amazon GameLift is an AWS service for deploying, operating, and scaling dedicated game servers for session-based multiplayer games. Today we released two new additions to the service: FleetIQ and Spot instances. Spot instances offer access to spare AWS computing capacity at savings of up to 90% compared to On-Demand prices. You can achieve these savings […]

Fast, Fun and Full Games with Backfill Functionality for FlexMatch

Deploy and scale dedicated game servers with Amazon GameLift in minutes. Create a Free Account » Developing, deploying and managing multiplayer games presents many complex challenges when it comes to creating competitive matches for players around the world. Your players expect low latency experiences, fun gameplay, short wait times and few interruptions once the game […]

The Questions of MatchMaking: Wait Time VS Match Quality

About the author: Bruce Brown currently leads the team responsible for building Amazon GameLift‘s FlexMatch matchmaking service.  He has been in the software industry for 12 years including time spent at Microsoft on the Xbox Live Cloud Compute and Xbox Multiplayer teams, as well as at Riot Games where he worked on the League of […]

Matchmaking, Your Way: Amazon GameLift FlexMatch and Game Session Queues

One of the crucial parts of any multiplayer game is ensuring that your players are quickly, consistently, and efficiently put into satisfying matches that keep them coming back for more. To make that process better for you as a developer, Amazon GameLift now offers FlexMatch. This service provides a powerful range of customizable features that […]

Fitting the Pattern: Serverless Custom Matchmaking with Amazon GameLift

One crucial component for success in session-based multiplayer game titles is how smartly and efficiently they can put together competitive and exciting matches for their users, no matter the skill level, connection speed, or location. Reliability, flexibility and system smarts all play into making a successful multiplayer experience. At the 2017 Game Developers Conference, Amazon […]

Streamline Case Study: Accelerated Launch with Amazon GameLift

About Proletariat Founded in 2012 by five game industry veterans, Boston-based Proletariat is an indie game company focused on building innovative multiplayer experiences. They’re the masterminds behind the award-winning World Zombination, a massive online game where players work together to strategize with armies of zombies or humans to attack and defend cities. Their newest multiplayer […]

Protect Multiplayer Game Servers From DDoS Attacks Using Amazon GameLift

Today’s most successful multiplayer games connect millions of gamers around the world. The spirit of competition and gameplay is amplified when players connect online. With the rise of multiplayer gaming, there has been an increase in the frequency and intensity of cyber-attacks that disconnect players from their favorite games and leave them disappointed. A common […]