AWS for Games Blog

Tag: Lumberyard

Extending the FBX Importer

With the recent code drop of Lumberyard came our new FBX Importer, which gives developers the ability to export single meshes and materials. The FBX Importer has been one of the most consistently requested features for Lumberyard. We’re quite excited about how the interface works and looks and the overall direction it’s heading, but there’s […]

Reworking Lumberyard’s Entity Framework

Technology providers and studios have pumped an incredible resources into building technology that enables faster iteration, rapid feedback, early error detection, and enables team members of vastly different skills to work together to build high-quality gameplay. As the engineer leading up some of our workflow efforts, I’ve had the joy of working with a team […]

FBX Importer Preview

Since the launch of Amazon Lumberyard Beta in February, we’ve been talking to developers, reading emails, and listening to forum posts about features that developers want to see in the engine. One of the most popular requests has been for FBX support. Lumberyard Beta 1.1 introduces the new Lumberyard FBX Importer which allows developers a […]

Using Autoscaling to Control Costs While Delivering Great Player Experiences

Game developers with real-time multiplayer games tell us they want to spend less on infrastructure expenses while still providing great online experiences for their players. The challenge is that player demand can fluctuate each day, hour, or even minute. When server capacity is fixed, developers run the risk of having too much or too little […]

Now Available – Lumberyard Beta 1.1

Today, less than five weeks after the launch of Lumberyard, we are pleased to release Lumberyard Beta 1.1. This update includes 208 improvements, fixes and features; and is available for immediate download here. With Lumberyard Beta 1.1, we are releasing several significant workflow improvements, introducing mobile support, and extending the functionality of Twitch ChatPlay. The […]

GDC 2016!

The Amazon GameDev team is excited to showcase Amazon Lumberyard and Amazon GameLift at this year’s GDC. We’ve been hearing positive and helpful feedback since our launch last month and will be discussing new features and improvements based on that feedback. Our booth is located in the Main Hall #1224, and we are eager to […]

New, more compact, Lumberyard install

As J.C. mentioned in his Lumberyard Blog post last week, we have been enthusiastically reading your feedback. One of the top requests we’ve heard is for a smaller, more manageable download. Today we are releasing an updated and more compact Lumberyard release. You can download it here. We have trimmed away some fat, and removed […]

What’s Next for Lumberyard?

Our entire Lumberyard team has been enthusiastically reading your feedback since our Beta launch. One of the most frequent questions is “what’s coming up next for Lumberyard?” Our philosophy on building a roadmap is simple – start by listening to customers, and work backwards from there. For example, when we heard from game teams (from […]

Welcome to the Amazon GameDev Blog!

Hi, my name is Eric Schenk, General Manager for Amazon Lumberyard, and I’d like to welcome you to the Amazon GameDev Blog. We have been hard at work developing new technology to solve problems for game developer customers. Today, we introduce Amazon Lumberyard, a free AAA game engine deeply integrated with AWS and Twitch – […]