Major slice workflow improvements come to Lumberyard Beta 1.17 – Now Available
Everyone loves surprises—especially around the holidays. Turns out our engineers recently made some exciting workflow improvements to the slice system that just couldn’t wait until the next big update. So today, we’re excited to release Lumberyard Beta 1.17, featuring over 70 updates to accelerate your minute-to-minute workflows. You can download it here.
Our focus recently has been on helping Lumberyard developers, designers, and artists get more done, faster. Over the last several months, customers have flagged a number of manual steps that slow them down in their day-to-day work. We heard your feedback, and with this release, we’re bringing you improved workflows and better automation that eliminates clicks, alt-tabs, and other paper-cuts across the engine.
Here are some highlights:
- Improved Slice Override Visualization – Now when using the entity outliner, you get a quick visual cue where you’ve made your changes. Changes to a slice entity are now highlighted in orange to notify you at a glance that something has been edited and should be saved or reverted.
- WYSIWYG Slice Editing – Manipulate slices by dragging and dropping entities onto each other or pulling them out from a slice to remove them. This more intuitive workflow will help you work faster and accomplish tasks that would have taken several clicks in the past.
- Save Dialog Box details on Edits – All details are now presented if you click on the advanced save option. If you’re dealing with many slices, there are now filter controls that help you default to added/removed entities.
- Updated Entity Outliner Search/Filtering Options – There are now options to sort alphabetically ascending/descending with additional toggles to scroll to a selected slice and/or expand the hierarchy.
- Editor Only Status – Set an entity as editor only and it will not show up in game / at runtime. This is helpful when working across disciplines or teams to drop in markers guiding developers on changes or areas that need lighting addressed.
Be sure to check out the release notes for the full run-down. And as always, let us know what you think at firstname.lastname@example.org. Happy holidays!