AWS for Games Blog
Category: Games
Cost optimize your Minecraft Java EC2 Server
A key principle of cloud services is to run compute services only when actively in use. Minecraft servers on the cloud often run at times without players connected resulting in wasted compute spend. This blog offers a way to cost optimize Minecraft servers on Amazon Elastic Compute Cloud (Amazon EC2) by reducing the time the […]
Local testing to cloud deployment: development workflows in Amazon GameLift
Amazon GameLift Anywhere enables game developers to streamline their development workflow with local testing and development of multiplayer game servers and seamless transition paths to managed Amazon EC2 or container fleets for production deployment.