AWS Game Tech Blog

Tag: networking

A Guide to Amazon GameLift & Game Servers

As game developers, your players expect a great in-game experience, with low latency and uninterrupted play. As the number of concurrent players grows, so does the complexity of the infrastructure needed to support them. Game server hosting is a critical piece to your overall game backend architecture for session-based multiplayer games. It’s critical to your […]

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Building Battle-Tested Network Transport

Authored by Rajiv Puvvada, Senior Software Development Engineer, Amazon Lumberyard. Introduction Online multiplayer isn’t just a feature for many games; it’s core component of gameplay. It has to be performant; it has to be reliable; and it has to be stable. And, perhaps to no-one’s surprise, developing online multiplayer is hard — especially when poor […]

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Architecture diagram described throughout this blog post.

Improving the Player Experience by Leveraging AWS Global Accelerator and Amazon GameLift FleetIQ

Building a game to serve worldwide users over the internet can be challenging. In this two-part series, we’ll walk you through how game developers improve the player experience worldwide in order to deploy more efficiently, achieve lower latency, improve in-game performance, and deliver game content faster. In this first post, we focus on how to […]

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