Amazon Game Tech Blog

Tag: Amazon Game Tech

Managed Databases for Awesome Games

Games? Databases? How do they go together? Aren’t databases what insurance companies use to keep their actuarial tables? Are you asking me to become an enterprise developer? Honestly, many of you already have a general idea of what databases are, though you might be wondering where they fit in to your game or game development […]

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Guest post: How Space Ape Games delivers secure WebApps using AWS

We invited Space Ape Games Lead DevOps Engineer Louis McCormack to write a guest blog. Learn how Space Ape Games secure the front and backend of a private React application using Amazon CloudFront, AWS Amplify, AWS Lambda@Edge, and Amazon API Gateway. The frontend part is heavily inspired by this post. About the author Louis McCormack is […]

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What I Learned from Ubisoft, Gearbox Software and others at devcom 2019

I had the good fortune to attend the devcom developer conference in Cologne, Germany this August. devcom is a precursor event to gamescom, Europe’s biggest trade fair for video games. However, as this is a blog for developers I’m going to focus on devcom. devcom is the official gamescom developer event and is roughly equivalent […]

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Visual scripting updates, new animation features, and PhysX 4.1 in Lumberyard Beta 1.21 – Available Now

Today, we’re excited to release Amazon Lumberyard Beta 1.21. Lumberyard Beta 1.21 is full of improvements we’ve made as a result of working directly with game studios and game developers in the thick of their development cycle. This latest version of Lumberyard has over 70 improvements, fixes, and features for designers, animators, programmers, and more. […]

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Amazon Game Tech at the AWS Innovate Online Conference: Watch On-Demand Now

Wondering about Game Server Hosting? How can you apply ML to your games? Want to create fun voice-first games with Alexa? You can learn about these and more by checking out our Amazon Game Tech virtual booth at the AWS Innovate Online Conference – Global Edition, which is available on-demand now! This free online conference is […]

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Redesigning Amazon Lumberyard’s Viewport Interaction Model

Amazon Lumberyard recently introduced a new Viewport Interaction Model to make editing entities simpler and more intuitive in the Lumberyard editor. The new Viewport Interaction Model enables you to manage entities in 3D spaces faster and more effectively, and is a complete reworking of one of our editor’s most essential production tools, the viewport manipulator. […]

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Performance Improvements in Lumberyard Beta 1.20 – Available Now

Speed matters in game development – both in terms of how efficient your workflows are and how performant your game is. That’s why today, we’re excited to announce Amazon Lumberyard Beta 1.20, which reduces the time it takes Lumberyard to scan assets by 90%. This release contains over 200 improvements, fixes, and features. Click here […]

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How to Deliver Custom Game Content to Players using Lambda@Edge

When your mobile game client starts, you want it to always reach out and grab the latest and greatest content, right? That way, when you make changes and introduce new features, you can always put them in the hands of your players. But you can’t always guarantee that all your players have updated to the […]

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Oasis Games and Iron Mountain Interactive Power Hero Sports Game Steel Circus with Amazon GameLift

Players love jumping into fast-paced and action-packed multiplayer sports games. But how do you make players feel truly immersed and engaged with other players when in reality, they’re likely scattered across the globe? For Oasis Games and Iron Mountain Interactive, the speed of both gameplay and the game’s supporting infrastructure is key. Their latest title, […]

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