AWS Game Tech Blog
Tag: Amazon Game Tech
New getting started project: Inventory System for Games with Amazon Aurora Serverless
Many games these days have an inventory of some sort. Whether it’s an MMORPG where your character maintains an inventory of weapons, armor and other equipment picked up while adventuring, or a casual match three where the player collects power ups and coins. Believe it or not, even in such different games, the requirements for […]
Read MoreTL;DR – Check Out This E-Book on Scalable Game Development Patterns
We recently published an e-book called Introduction to Scalable Game Development Patterns on AWS, and I wanted to talk a bit about it as I think it’s a great resource. It will help you understand how to get started with any aspect of online play, be it as simple as setting up a leaderboard all […]
Read MoreNew Asset Dependency System in Amazon Lumberyard 1.22 – Available Now
As our latest group of customers prepared their games for launch, they told us the most tedious part of shipping is figuring out which assets need to be in the final build. Today, we’re excited to release Amazon Lumberyard Beta 1.22, which introduces a fundamental change to the way Lumberyard handles game assets to make […]
Read MoreGame Developers Guide to Getting Started with Amazon DynamoDB
We all know that a database is an integral part of many games. But, as a game developer, you want to dedicate all your time and expertise to building great games, not engineering databases. I get it, I’d much rather worry about fixing collision volumes, getting my frame rate up or making the perfect […]
Read MoreCatch a first glimpse of Hello Kitty AR: Kawaii World
She’s arguably the most famous pop culture icon in the world. The much-loved Hello Kitty character, founded by the Japanese Sanrio company, is one of the highest grossing media franchises in the world, instantly recognizable by fans everywhere. This month is Hello Kitty’s 45th birthday, and Sanrio is celebrating by teaming with Sweden-based game studio, […]
Read MoreManaged Databases for Awesome Games
Games? Databases? How do they go together? Aren’t databases what insurance companies use to keep their actuarial tables? Are you asking me to become an enterprise developer? Honestly, many of you already have a general idea of what databases are, though you might be wondering where they fit in to your game or game development […]
Read MoreGuest post: How Space Ape Games delivers secure WebApps using AWS
We invited Space Ape Games Lead DevOps Engineer Louis McCormack to write a guest blog. Learn how Space Ape Games secure the front and backend of a private React application using Amazon CloudFront, AWS Amplify, AWS Lambda@Edge, and Amazon API Gateway. The frontend part is heavily inspired by this post. About the author Louis McCormack is […]
Read MoreWhat I Learned from Ubisoft, Gearbox Software and others at devcom 2019
I had the good fortune to attend the devcom developer conference in Cologne, Germany this August. devcom is a precursor event to gamescom, Europe’s biggest trade fair for video games. However, as this is a blog for developers I’m going to focus on devcom. devcom is the official gamescom developer event and is roughly equivalent […]
Read MoreVisual scripting updates, new animation features, and PhysX 4.1 in Lumberyard Beta 1.21 – Available Now
Today, we’re excited to release Amazon Lumberyard Beta 1.21. Lumberyard Beta 1.21 is full of improvements we’ve made as a result of working directly with game studios and game developers in the thick of their development cycle. This latest version of Lumberyard has over 70 improvements, fixes, and features for designers, animators, programmers, and more. […]
Read MoreMeet up with Amazon Game Tech during PAX West
Seattle is the home of Amazon Game Tech HQ, and next week it will also play host to PAX West. To celebrate, we’re going to join the festivities, and even host some of our own! Meet up with us and members from across the industry to discuss and learn how you can transform your games […]
Read More