AWS for Games Blog
Tag: Lumberyard
Build Immersive and Ambitious Game Experiences
Game development isn’t only about game services and connected features. It’s also about building immersive, ambitious experiences unconstrained by technology. Looking to build fast and keep players playing? That’s where Amazon Game Tech can help. Amazon Game Tech provides tools and services that empower game developers, helping them craft innovative experiences that delight their customers. […]
Lumberyard Beta 1.13 is here
Where the last two Lumberyard releases were all about introducing new foundational systems (such as EMotion FX and Script Canvas), our next two releases will focus on optimizing those systems and making the engine easier to use overall. Today, we’re excited to roll out the first of these releases with Lumberyard Beta 1.13. Download Lumberyard […]
Give your game a voice (or a thousand voices) with the Text to Speech Gem
Imagine you’re designing a story-rich game. Over sixty thousand lines of dialogue. Hundreds of characters—all with distinctive voices, quirks, maybe even different languages. You’re soon faced with a choice. Hire a cast of voice actors to enact the story, creating an immersive experience for your players (though at considerable cost), or use on-screen text—saving you […]
Goodbye to Flow Graph and CryAnimation. Hello to Brand New Visual Scripting and Animation Tools.
Lumberyard is not the same engine it was yesterday. If you’ve been away for a while, now’s a great time to take another look. Check out our new visual scripting and animation tools. Download Lumberyard 1.11 here. Over the course of 19 months, we’ve replaced over 60% of the original codebase, made over […]
Building a Better Engine – The Road Ahead
“So, what’s next for Lumberyard..?” We hear this question a lot—and for good reason. So we thought we’d give you a preview for the months ahead and share some features that have us all really excited here at Lumberyard. Simply put, our focus for the next few releases is to make Lumberyard easier, more powerful, […]
Now Available – Lumberyard on GitHub
Today, we’re excited to announce that Lumberyard source is now available on GitHub. This has been one of the most requested features from the community, and we’re happy to finally make it a reality. You can check it out at www.github.com/aws/Lumberyard. Because making games is challenging enough. Here are two ways that GitHub makes it […]
Now Available – Lumberyard Beta 1.10
Today, we’re excited to announce the availability of Lumberyard Beta 1.10, our biggest release to date with over 546 improvements, fixes, and features. You can download it here. Since launching last February, we’ve modified, ripped, and replaced over 50% of the original codebase. Thanks to your feedback, we’ve made some great progress—but there’s still a […]
SpeedTree 8 – Free for Lumberyard Developers
UPDATE: As of June 1, 2018, the free offer is no longer available. Following the release of Starter Game, we’re thrilled to give you another tool for building imaginative worlds in Lumberyard. Introducing SpeedTree 8 for Lumberyard, available free to all Lumberyard developers starting today. The combination is a powerful one: take the industry-standard in 3D […]
Now Available – New Particle Editor Features
Whether it’s adding atmosphere to environments or imbuing characters with special powers, particle effects help set the tone of your game. With the release of Lumberyard Beta 1.9, we’re excited to announce a slew of updates to the particle editor, introducing dozens of new features, a host of usability improvements, and new platform support — […]
Now Available – Lumberyard Beta 1.9
Today, we’re excited to announce the availability of Lumberyard Beta 1.9, our biggest release yet. With over 473 improvements, fixes, and features, this release includes a new Player Account Cloud Gem for implementing player authentication in under 30 minutes, Component Entity workflow updates for building complex content faster, new GPU features and emitter types for […]