AWS for Games Blog

Category: AWS Elastic Beanstalk

Shiny Shoe launches Monster Train 2 on AWS

Independent game studio Shiny Shoe had ambitious plans from the get-go in developing strategic roguelike deck building game Monster Train 2. Released May 21, 2025 across platforms, the game pits players against dangerous enemies in a tactical quest for survival. A follow up to the critically acclaimed Monster Train released in 2020, the sequel introduces […]

The Gang readies to scale its games catalog with LootLocker and AWS

In the last two decades, platforms like Steam and Roblox have made it easier to break into video game publishing. However, with so many titles to choose from, it can be difficult for publishers to break through the competitive noise. To boost visibility and engagement for its growing library of titles, international game development studio […]

Metalhead Software goes all-in on AWS to see Super Mega Baseball 3 hit a home run

Co-founder Christian Zuger shares how Metalhead Software is all-in on AWS to enable its tight-knit team to dedicate more to the critically acclaimed Super Mega Baseball video game series. As an independent studio based out of Victoria, BC, Metalhead Software prides itself on being a tight-knit team with a huge passion for game development. We […]

Guest Post: A platformer maker, made for every platform

In this guest post, Butterscotch Shenanigans cofounders Adam and Sam Coster explore the importance of cross-platform play in launching latest crafting platformer, Levelhead, simultaneously across console, mobile, and PC. Butterscotch Shenanigans started as a family passion project with three brothers who wanted to pursue their creative dreams, starting small to allow room to fail fast, […]

Case study: How Butterscotch Shenanigans keep a Levelhead with AWS

The games industry is a crowded and competitive place. A studio could spend over a year developing a game, to launch it alongside thousands of other new titles. In this hypercompetitive world of video games, it can be difficult for any game to succeed. And if you’re an independent developer, how can you cut through […]