AWS for Games Blog

Category: AWS Lambda

Using machine learning to understand a user community

This guest post is authored by Alexander Gee, co-founder of Oterlu AI. For two years I led a Child Safety team at Google in Silicon Valley that worked hard to keep children safe when using different online services. Over my career I have built up experience and know-how using technology to tackle everything from hate […]

Behaviour Interactive introduces cross-platform play using AWS

Behaviour Interactive is one of the largest independent game studios. Based in Montreal, Canada, it has nearly 700 employees worldwide. In 2020, its most successful IP, the award-winning Dead by Daylight, celebrated 30 million players across PC, console, and Stadia, with another 10 million on mobile. Originally launched in 2016, much of Dead by Daylight’s […]

Detect fraud in games using machine learning.

Detecting fraud in games using machine learning

As video games rise in popularity and more games move toward free-to-play models, there’s more opportunity for fraudulent behavior among players. Fraud is problematic for studios because it devalues in-game currency that’s bought with real money and the digital goods that can be purchased with it. Fraud also causes players to lose trust in the […]

Taking Apocalypse Studio to the cloud via AWS

In this guest post, we hear from Apocalypse Studio founder Denis Dyack. Denis has a long history in game development, working on titles including Blood Omen: Legacy of Kain, Eternal Darkness: Sanity’s Requiem, Metal Gear: Solid Twin Snakes, and Too Human. Denis also has a background in Computer Science, earning a Masters. Sc. in Artificial […]

New getting started project: Inventory System for Games with Amazon Aurora Serverless

Many games these days have an inventory of some sort. Whether it’s an MMORPG where your character maintains an inventory of weapons, armor and other equipment picked up while adventuring, or a casual match three where the player collects power ups and coins. Believe it or not, even in such different games, the requirements for […]

How to Deliver Custom Game Content to Players using Lambda@Edge

When your mobile game client starts, you want it to always reach out and grab the latest and greatest content, right? That way, when you make changes and introduce new features, you can always put them in the hands of your players. But you can’t always guarantee that all your players have updated to the […]

How to build a dynamic message of the day with AWS Lambda

A continual dialogue is a great way to engage your players and keep them coming back to your game long after launch. By sending a message to your players’ devices every day, you can encourage them to explore a new map, equip a new weapon, or even make an in-game purchase. Today, we’re going to […]

Case study: How Butterscotch Shenanigans keep a Levelhead with AWS

The games industry is a crowded and competitive place. A studio could spend over a year developing a game, to launch it alongside thousands of other new titles. In this hypercompetitive world of video games, it can be difficult for any game to succeed. And if you’re an independent developer, how can you cut through […]

How to integrate the AWS .NET SDK for games using C#

Following on from our first post, “Game developer’s guide to setting up the AWS SDK”, we’re now going to show you how to integrate the SDK using C#, the language used in major game engines like Unity. To help you get up and running even faster, we’ve created sample code that is available for you […]

Game developers guide to getting started with the AWS SDK

Gaming companies use Amazon Web Services for many reasons. It’s ability to scale enables games to support millions of concurrent players, and ensure they enjoy low latency experiences, wherever they are. But, with hundreds of AWS services, and even more potential use cases, it can be difficult for a game developer to know how to […]