Amazon Game Tech Blog

GDC 2016!

by J.C. Connors | on | in Events* | Permalink | Comments |  Share

The Amazon GameDev team is excited to showcase Amazon Lumberyard and Amazon GameLift at this year’s GDC. We’ve been hearing positive and helpful feedback since our launch last month and will be discussing new features and improvements based on that feedback. Our booth is located in the Main Hall #1224, and we are eager to […]

Read More

New, more compact, Lumberyard install

by Eric Schenk | on | Permalink | Comments |  Share

As J.C. mentioned in his Lumberyard Blog post last week, we have been enthusiastically reading your feedback. One of the top requests we’ve heard is for a smaller, more manageable download. Today we are releasing an updated and more compact Lumberyard release. You can download it here. We have trimmed away some fat, and removed […]

Read More

What’s Next for Lumberyard?

by J.C. Connors | on | Permalink | Comments |  Share

Our entire Lumberyard team has been enthusiastically reading your feedback since our Beta launch. One of the most frequent questions is “what’s coming up next for Lumberyard?” Our philosophy on building a roadmap is simple – start by listening to customers, and work backwards from there. For example, when we heard from game teams (from […]

Read More

Welcome to the Amazon GameDev Blog!

by Eric Schenk | on | Permalink | Comments |  Share

Hi, my name is Eric Schenk, General Manager for Amazon Lumberyard, and I’d like to welcome you to the Amazon GameDev Blog. We have been hard at work developing new technology to solve problems for game developer customers. Today, we introduce Amazon Lumberyard, a free AAA game engine deeply integrated with AWS and Twitch – […]

Read More